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https://github.com/TorqueGameEngines/Torque3D.git
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stateblock changes for lighting
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parent
ad4c115e00
commit
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1 changed files with 26 additions and 17 deletions
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@ -26,13 +26,20 @@ new GFXStateBlockData( AL_VectorLightState )
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{
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blendDefined = true;
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blendEnable = true;
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blendSrc = GFXBlendSrcAlpha;
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blendSrc = GFXBlendOne;
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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colorWriteDefined = true;
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colorWriteRed = true;
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colorWriteBlue = true;
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colorWriteGreen = true;
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colorWriteAlpha = false; //disable alpha write
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zDefined = true;
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zEnable = false;
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zWriteEnable = false;
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zWriteEnable = true;
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zFunc = GFXCmpGreater;
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samplersDefined = true;
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samplerStates[0] = SamplerClampPoint; // G-buffer
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@ -49,12 +56,7 @@ new GFXStateBlockData( AL_VectorLightState )
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cullMode = GFXCullNone;
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stencilDefined = true;
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stencilEnable = true;
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stencilFailOp = GFXStencilOpKeep;
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stencilZFailOp = GFXStencilOpKeep;
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stencilPassOp = GFXStencilOpKeep;
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stencilFunc = GFXCmpLess;
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stencilRef = 0;
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stencilEnable = false;
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};
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// Vector Light Material
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@ -102,14 +104,20 @@ new GFXStateBlockData( AL_ConvexLightState )
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{
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blendDefined = true;
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blendEnable = true;
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blendSrc = GFXBlendSrcAlpha;
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blendSrc = GFXBlendOne;
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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colorWriteDefined = true;
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colorWriteRed = true;
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colorWriteBlue = true;
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colorWriteGreen = true;
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colorWriteAlpha = false; //disable alpha write
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zDefined = true;
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zEnable = true;
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zWriteEnable = false;
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zFunc = GFXCmpGreaterEqual;
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zFunc = GFXCmpGreater;
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samplersDefined = true;
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samplerStates[0] = SamplerClampPoint; // G-buffer
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@ -125,12 +133,7 @@ new GFXStateBlockData( AL_ConvexLightState )
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cullMode = GFXCullCW;
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stencilDefined = true;
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stencilEnable = true;
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stencilFailOp = GFXStencilOpKeep;
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stencilZFailOp = GFXStencilOpKeep;
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stencilPassOp = GFXStencilOpKeep;
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stencilFunc = GFXCmpLess;
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stencilRef = 0;
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stencilEnable = false;
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};
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// Point Light Material
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@ -297,10 +300,16 @@ new GFXStateBlockData( AL_ProbeState )
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{
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blendDefined = true;
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blendEnable = true;
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blendSrc = GFXBlendSrcAlpha;
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blendSrc = GFXBlendSrcAlpha; //TODO change this to GFXBlendOne once probes are done in one pass!
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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colorWriteDefined = true;
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colorWriteRed = true;
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colorWriteBlue = true;
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colorWriteGreen = true;
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colorWriteAlpha = true;
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zDefined = true;
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zEnable = true;
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zWriteEnable = false;
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