mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Updated the main.cs.in file to account for core module-ification.
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@ -16,39 +16,12 @@ $appName = "@TORQUE_APP_NAME@";
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//-----------------------------------------------------------------------------
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// Load up scripts to initialise subsystems.
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exec("core/main.cs");
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// Parse the command line arguments
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echo("\n--------- Parsing Arguments ---------");
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parseArgs();
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// The canvas needs to be initialized before any gui scripts are run since
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// some of the controls assume that the canvas exists at load time.
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createCanvas($appName);
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ModuleDatabase.setModuleExtension("module");
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ModuleDatabase.scanModules( "core", false );
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ModuleDatabase.LoadExplicit( "CoreModule" );
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//-----------------------------------------------------------------------------
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// Load console.
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exec("core/console/main.cs");
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// Init the physics plugin.
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physicsInit();
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sfxStartup();
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// Set up networking.
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setNetPort(0);
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// Start processing file change events.
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startFileChangeNotifications();
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// If we have editors, initialize them here as well
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if (isToolBuild())
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{
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if(isFile("tools/main.cs") && !$isDedicated)
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exec("tools/main.cs");
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}
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ModuleDatabase.setModuleExtension("module");
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// Load any gameplay modules
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ModuleDatabase.scanModules( "data", false );
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ModuleDatabase.LoadGroup( "Game" );
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@ -85,14 +58,4 @@ else
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closeSplashWindow();
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}
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echo("Engine initialized...");
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//-----------------------------------------------------------------------------
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// Called when the engine is shutting down.
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function onExit()
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{
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// Stop file change events.
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stopFileChangeNotifications();
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ModuleDatabase.UnloadExplicit( "Game" );
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}
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echo("Engine initialized...");
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