Merge branch 'development' of https://github.com/garagegames/Torque3D into development

This commit is contained in:
Areloch 2018-09-02 04:32:18 -05:00
commit 114a82b328

View file

@ -202,9 +202,7 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
else
// unsupported
AssertFatal(false, "GFXD3D11TextureObject::copyToBmp - unsupported bitmap format");
PROFILE_START(GFXD3D11TextureObject_copyToBmp_pixCopy);
//create temp staging texture
D3D11_TEXTURE2D_DESC desc;
static_cast<ID3D11Texture2D*>(mD3DTexture)->GetDesc(&desc);
@ -216,7 +214,7 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &pStagingTexture);
if (FAILED(hr))
{
Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
return false;
}
@ -270,7 +268,6 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
D3D11DEVICECONTEXT->Unmap(pStagingTexture, 0);
SAFE_RELEASE(pStagingTexture);
PROFILE_END();
return true;