Commit graph

8045 commits

Author SHA1 Message Date
marauder2k7 e345120d81
Merge pull request #8 from Azaezel/dsqFilters
dsq detection filters
2025-11-26 01:09:41 +00:00
AzaezelX 9bcf8a90b2 dsq detection filters 2025-11-25 19:03:38 -06:00
marauder2k7 891ede5d59 Update assimpAppNode.cpp 2025-11-25 10:09:18 +00:00
marauder2k7 f817d7d903 further assimp fixes
AppMesh position was being scaled twice since the node is now being scaled
Try and resolve fps from file instead of default 30
maxKeyTime should be outside the loop
2025-11-25 08:34:00 +00:00
marauder2k7 a5ed09fa57 fix assimp import
Assimp importer now sets the collada options to fix up axis transformation
bounds are now created by tsmesh
top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
2025-11-24 07:54:53 +00:00
Brian Roberts aa9a8154e1
Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
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crashfixes
2025-11-23 20:55:41 -06:00
AzaezelX 2b8d7855e4 crashfixes
IRangeValidatorScaled display was looking in the wrong var
afxMagicMissileData was misconverted and lacked a NULL initializer
2025-11-23 15:10:37 -06:00
Areloch f2da4ac828
Merge pull request #1588 from marauder2k9-torque/XM-Document-Blind-Traversal
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XML Document Blind element traversal
2025-11-21 22:06:29 -06:00
Areloch 91e354fe99
Merge pull request #1591 from Azaezel/alpha41/thumbsSideways
scroll thumb safety
2025-11-21 21:55:57 -06:00
Areloch b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX 75883f74cf scroll thumb safety
avoid divnull
2025-11-20 20:56:18 -06:00
AzaezelX 473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
Brian Roberts d563583feb
Merge pull request #1589 from Azaezel/alpha41/splineColor
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spline color visibility tweak
2025-11-18 18:57:04 -06:00
AzaezelX 6c7f15cff2 spline color visibility tweak 2025-11-18 18:56:24 -06:00
marauder2k7 c53d79a8cf XML Document element traversal
Allows traversing an xml document by element without needing to know the element name
Blind traversal allows more dynamic loading of xml docs and logic to wrap different outcomes

new script functions:
prevElement
nextElement
nextChildElement

<main> <--- we are here
  <child> <-- nextChildElement will take us here
  </child>
  <child2> <-- after nextChildElement nextElement will take us here
  </child2>
</main>
<main2> <-- next element will bring us here
</main2>
2025-11-15 19:02:45 +00:00
Brian Roberts 7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
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add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts 8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX cbf407bc10 add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
AzaezelX cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
Areloch 9ec752b646
Merge pull request #1584 from marauder2k9-torque/libsndfile_sharedbuildFix
LibSndFile compile as DLL
2025-11-07 13:03:27 -06:00
marauder2k7 01873502e3 Update portfile.cmake
add the "d"
2025-10-29 14:15:25 +00:00
marauder2k7 28b7babfc0 Update torque_configs.cmake
add clean after build
2025-10-29 02:19:03 +00:00
marauder2k7 0ff57142cd Update torque_configs.cmake 2025-10-29 02:15:14 +00:00
marauder2k7 ebc6566cee Update torque_configs.cmake 2025-10-29 01:48:33 +00:00
marauder2k7 320b91fe34 link libs 2025-10-29 01:47:22 +00:00
marauder2k7 873fbbf1fe usse vcpkg just for the libsndfile build chain 2025-10-29 01:40:27 +00:00
marauder2k7 a577d36679 Update CMakeLists.txt 2025-10-28 17:11:25 +00:00
marauder2k7 574ca023d9 update libsndfile to fix linux build 2025-10-28 17:10:28 +00:00
marauder2k7 d4cc9a8324 Update CMakeLists.txt 2025-10-28 16:33:33 +00:00
marauder2k7 cbd3edf872 Update CMakeLists.txt 2025-10-28 16:26:15 +00:00
marauder2k7 44921231a6 Update CMakeLists.txt 2025-10-28 16:24:01 +00:00
marauder2k7 20c0d0c940 Update CMakeLists.txt 2025-10-28 16:19:35 +00:00
marauder2k7 c065943cb4 fix builds 2025-10-28 15:47:36 +00:00
marauder2k7 582c20fbce Update CMakeLists.txt 2025-10-28 15:44:45 +00:00
Brian Roberts ca2c502269
Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
Alpha41/netpipe narrowing
2025-10-23 14:47:40 -05:00
AzaezelX 3ff3a5eef4 sceneobject xform transmission review 2025-10-23 09:42:47 -05:00
AzaezelX 4579f327b4 network reductons
first pass, tsstatic
sceneobject under review
2025-10-22 23:35:35 -05:00
Brian Roberts 486cb63528
Merge pull request #1580 from Azaezel/alpha41/ParticleGlow
Alpha41/particle glow
2025-10-20 19:57:28 -05:00
AzaezelX c0bd8de143 shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
AzaezelX ab80a842aa fix particle glow 2025-10-20 10:56:19 -05:00
Brian Roberts 5d260bc58f
Merge pull request #1578 from Azaezel/development
PROFILE_START_IF profiler macro
2025-10-16 19:37:48 -05:00
AzaezelX ba18fdbe6d PROFILE_START_IF profiler macro
sig is an action, a stringtable variable, and an unquoted string to compare against
demonstrated with bitmapSTB
2025-10-16 18:11:29 -05:00
Brian Roberts fda3e7bf86
Merge pull request #1577 from Azaezel/alpha41/channelVolume0
fix $pref::SFX::channelVolume0 default
2025-10-16 15:28:27 -05:00
AzaezelX 886a782e40 fix $pref::SFX::channelVolume0 default
should be 1
2025-10-16 15:28:13 -05:00
Brian Roberts c9c775afb4
Merge pull request #1575 from Areloch/ManualAssetLoadMethodTweak
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
2025-10-13 10:37:02 -05:00
JeffR 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2025-10-13 08:13:37 -05:00
Brian Roberts 1277b1a347
Merge pull request #1573 from marauder2k9-torque/Taml-Json
Taml Binary compilation and JSON format
2025-10-13 07:26:42 -05:00
Brian Roberts 10ac5cc293
Merge pull request #1574 from Areloch/MiscShapeEdFixups
Fixes various reported issues with the ShapeEd update
2025-10-13 07:26:08 -05:00
JeffR e02981c848 Fixes various reported issues with the ShapeEd update
- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
marauder2k7 e1bcced905 Update assetManager.cpp
load compiled binary if it exists and is newer than the asset file
2025-10-12 19:43:50 +01:00