Azaezel
1dfd130d85
explicitly bound the namedtexttargets to input slots. shifted brdf slot on up to 3 (from 5) to cluster flat vs array entries. though it does not appear at time of writing that that is in fact binding...
2019-01-28 22:10:57 -06:00
Azaezel
e7c3085d5f
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
...
pretty sure the offending leak-line creeps in with
561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00
Azaezel
7a8dd96808
should only need to set the brdf texture the once
2019-01-28 01:36:17 -06:00
Azaezel
1607f58bc4
typofix for bbMinArray, cubemap array lookups for irradiance and spec
2019-01-28 00:31:01 -06:00
Areloch
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
Azaezel
fcd0dabc48
probe-array specific vert shader. may be able to re-use the postfx one, but either way, definately shouldn't be trying to calc from the convex geo one.
2019-01-22 02:25:57 -06:00
Azaezel
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
2019-01-22 02:03:14 -06:00
Areloch
a77eb37f9a
Merge pull request #2292 from Azaezel/highlightHax
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afxRenderHighlightMgr: account for hardware skinning
2019-01-21 15:18:19 -06:00
Areloch
8717c6a376
Merge pull request #2300 from OTHGMars/SDL_Joystick2
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Sdl joystick2
2019-01-21 15:17:31 -06:00
Areloch
72af45ef69
Merge pull request #2294 from OTHGMars/GuiInputCtrl
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Adds features to GuiInputCtrl
2019-01-21 15:14:37 -06:00
Areloch
4d400bb206
Merge pull request #2296 from CouleeApps/patch-1
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Fix SDL Input::getKeyCode on software keyboard layouts
2019-01-21 15:14:19 -06:00
Areloch
5b7e2edb66
WIP hook-in of the cubemap array.
...
Also inversed probe transforms to make them correct.
2019-01-21 01:50:13 -06:00
Areloch
c0e8b047f5
Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader.
2019-01-19 00:31:42 -06:00
Azaezel
8272a468d5
adds a #define TORQUE_TEXCUBEARRAYLOD(tex,coords,id,lod) texture_##tex.SampleLevel(tex,float4(coords.xyz,id),lod) macro. puts everything in a compilable state
2019-01-16 12:55:11 -06:00
Azaezel
a526bbe2b0
swap methods on over to surface+id ref for uniform arrays
2019-01-16 03:46:37 -06:00
Azaezel
0efe0a5856
partial compilation fixes
2019-01-15 19:24:13 -06:00
Azaezel
086a841535
'frontend' wipwork for the probe array. takes up to 50 probes, calcs a weighted blend, and displays them all in a batch.
2019-01-14 16:31:26 -06:00
OTHGMars
3af77bbf15
Adds support for SDL joystick and game controllers.
2019-01-10 20:09:05 -05:00
OTHGMars
0ae675839e
Adds event codes for 2 POV hat masks, 2 trackballs and the guide button.
2019-01-10 20:06:54 -05:00
OTHGMars
2add57079d
Updated to work without keyboard event refactor.
2019-01-10 17:44:30 -05:00
Marc Chapman
e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
2019-01-10 21:31:17 +00:00
troido
1226acc318
travis test whether compilation works on mac and linux
...
This checks both gcc and clang on linux, but only clang on mac
Becuse there are so many debug warnings they are supressed in a very hacky way:
Make is run first with error output ignored.
Then an incremental build is run which has the error output, but will only build the files that errored the first time (and will error again).
If anyone knows a better way to ignore the warnings that would be great.
2019-01-10 12:39:27 +01:00
Glenn Smith
a78235dd06
Fix Input::getKeyCode on software keyboard layouts
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Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name
Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode
This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified.
2019-01-10 04:15:22 -05:00
Areloch
8633884145
Merge pull request #2287 from Azaezel/macUpdates2
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corrects compilation errors on mac
2019-01-09 09:42:19 -06:00
Marc Chapman
d681a20b2e
Add a .editorconfig file
2019-01-08 19:35:02 +00:00
Azaezel
4d3d800051
skylights do actually have a position. 0,0,0. so we can include those without messing with things. and we'll want to sum/count for blending purposes down the line. not render over each other
2019-01-08 11:16:05 -06:00
Areloch
f110158654
Probe Array WIP
2019-01-07 20:34:19 -06:00
Brian Roberts
6e4ed303f6
Update afxRenderHighlightMgr.cpp
2019-01-07 11:41:17 -06:00
Azaezel
7939d08c6a
afxRenderHighlightMgr: account for hardware skinning
2019-01-07 06:22:24 -06:00
Azaezel
9a7ae06721
tabspace
2019-01-06 15:50:19 -06:00
Azaezel
7900783163
constant consistency creates continuums
2019-01-06 15:42:18 -06:00
Azaezel
6ee436382f
zenity backend file filter fix
2019-01-06 14:24:33 -06:00
Areloch
d74a25540f
Merge pull request #2282 from OTHGMars/CanvasResize
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Fixes CanvasSizeChangeSignal and Canvas::onResize() under SDL
2019-01-06 04:51:18 -06:00
Areloch
cb8b993953
Merge pull request #2288 from Azaezel/unixUpdates
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corrects compilation errors on non-mac unix derivatives
2019-01-06 02:12:45 -06:00
Azaezel
547a2e28eb
no message
2019-01-02 17:53:17 -06:00
Azaezel
94fe66a451
use the newer c_controlInterface file
2019-01-02 17:52:20 -06:00
Azaezel
be4cf58fb8
corrects compilation errors on non-mac unix derivatives
2019-01-01 15:41:59 -06:00
Azaezel
14836daa89
linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
2019-01-01 15:40:44 -06:00
Azaezel
13ce1a7441
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
Azaezel
300abf0ecd
blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
2019-01-01 11:00:05 -06:00
Azaezel
b0aa733c4e
NFD updated to 1.1.4
2019-01-01 10:58:53 -06:00
Areloch
3d94cb5b93
Merge pull request #2285 from Azaezel/method_Unmangle
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corrects a pair of conversions. one object oriented, one not.
2018-12-13 09:38:59 -06:00
Azaezel
453958234e
console conversion
2018-12-12 16:01:26 -06:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Azaezel
a7fc407284
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
Azaezel
c3f0157331
ReflectProbeMaterialInfo::setProbeParameters buffer binding correction (again, set order as colorbuffer = 1, matinfo = 2 for gbuffer consistency)
2018-12-10 03:39:31 -06:00
Azaezel
6aff0c26bf
Merge branch 'PBR_PR' into PBR_PR_GLWIP
2018-12-10 01:19:41 -06:00
Areloch
835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
2018-12-10 00:46:28 -06:00
Azaezel
ab5034b1c2
vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants
2018-12-09 19:48:18 -06:00
Azaezel
a9cb78b67f
straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
2018-12-09 18:09:45 -06:00