probe-array specific vert shader. may be able to re-use the postfx one, but either way, definately shouldn't be trying to calc from the convex geo one.

This commit is contained in:
Azaezel 2019-01-22 02:25:57 -06:00
parent 26a89882c7
commit fcd0dabc48

View file

@ -423,10 +423,10 @@ new CustomMaterial( SkyLightMaterial )
new ShaderData( ReflectionProbeArrayShader )
{
DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl";
DXVertexShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
samplerNames[0] = "$deferredBuffer";