Azaezel
da2c536daa
emissive fix: return the surface.basecolor in place of zeros emissive is at minimum non-shadowed. TODO: consult folks on if they want a multiplier, mask, or mix for further customization there.
2018-11-12 22:55:52 -06:00
Azaezel
338e66b7e6
add back in brightness and contrast controls, as well as the capacity to shut tonemapping off
2018-11-12 22:54:00 -06:00
Azaezel
29e78d2034
mUseHDRCaptures needs more work. shut that back off till we've time to circle back
2018-11-10 00:34:23 -06:00
Azaezel
9ec243cb87
fix to display that second box
2018-11-10 00:33:42 -06:00
Azaezel
b19fe23473
from timmy: fix for seperated out RGB and A blends
2018-11-10 00:32:24 -06:00
Azaezel
79e2d5d459
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
2018-11-09 20:16:15 -06:00
Azaezel
daef7aa128
debug spew cleanup
2018-11-08 01:27:42 -06:00
Azaezel
452c35f11c
further wipwork on the pointlight conversion. filled CreateSurfaceToLight out in a theoretically correct manner (spoiler, not actually correct)
2018-11-06 20:07:09 -06:00
Azaezel
b8fb90ab94
added the additional colorbuffer entry to the probe projection shader so we get output. TODO: leverage the new CreateSurface methodologies to match with the skylight
2018-11-06 20:03:22 -06:00
Azaezel
73a7d205e2
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
2018-11-06 20:00:34 -06:00
Azaezel
913fbef66d
shift surface calcs to post-attenuation. no point if we're just gonna throw the vals out in the end
2018-11-02 17:41:30 -05:00
Azaezel
508e9b4f27
account for attenuation
2018-11-02 16:28:50 -05:00
Azaezel
18c204b341
add animated spotlight and pointlight to test scene
2018-11-02 16:09:02 -05:00
Azaezel
7c05e3d33d
pointlight conversion rev1- filled in creatrsurface, used pre-exisitng calcs for nDotL to aproximate the light direction needed by CreateSurfaceToLight(surface, dot( lightVec, normDepth.xyz )); NOTE: compiles, but artifacts badly.
2018-11-02 16:07:52 -05:00
Azaezel
1169ad05f1
spotlight conversion
2018-11-02 16:04:53 -05:00
Azaezel
b992446fff
we're no longer making use of a singular lightbuffer to double up as a baked lighting/ibl channel passed to lights themselves, so save a screens worth of transmission
2018-11-02 16:04:04 -05:00
Azaezel
dabd5eb15d
shifted normDepth to pre-Createsurface so we can throw out any calcs as soon as we determine that the pixel is out of viewrange
2018-11-02 15:57:37 -05:00
Azaezel
567b30b44a
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-11-02 00:51:32 -05:00
Tim Barnes
bb2db321ab
SkyLight sampler def fix
2018-11-02 09:43:22 +10:00
Tim Barnes
6e17475f86
WIP shader work - not complete!
2018-11-02 09:08:45 +10:00
Azaezel
b3805fe778
Merge branch 'terrainNormalNeener' into PBR_PR
2018-11-01 14:06:00 -05:00
Brian Roberts
4453a4ad4b
Update terrFeatureHLSL.cpp
2018-10-29 13:22:16 -05:00
Brian Roberts
6ba442bf07
Update terrFeatureGLSL.cpp
2018-10-29 13:21:42 -05:00
marauder2k7
ffa93fafa6
OpenALEffects
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Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Tim Barnes
63b010d3ed
Merge pull request #29 from rextimmy/PBR_PR
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oops forgot poor skylight shader
2018-10-28 21:54:50 +11:00
Tim Barnes
a44d885885
oops forgot poor skylight shader
2018-10-28 20:52:32 +10:00
Tim Barnes
753de1145d
Merge pull request #28 from rextimmy/PBR_PR
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reflection probe updates
2018-10-28 21:43:39 +11:00
Tim Barnes
9a39afa0eb
reflection probe updates
2018-10-28 20:42:26 +10:00
Areloch
43c1abbc96
Added propagated multibake mode.
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Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch
78b2bcde0c
Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
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Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Azaezel
86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
2018-10-25 20:03:28 -05:00
Azaezel
8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch
e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Azaezel
8538337a36
reset ligtht outputs to output color*shadowing as oposed to baking shadowing into the alpha chan now that we're ignoring that for lights specifically (though we're still keeping the alpha chan arround for varying-IBL input blending purposes
2018-10-24 20:55:48 -05:00
Azaezel
a5cad08ba6
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-10-24 20:48:45 -05:00
Azaezel
1b8549b146
stateblock work for probe blending
2018-10-24 18:27:59 -05:00
Azaezel
83ef5db910
work on getting render bin ordering correct
2018-10-24 18:27:43 -05:00
Tim Barnes
c3fb049f89
stateblock changes for lighting
2018-10-24 19:25:20 +10:00
Tim Barnes
ad4c115e00
clear gbuffer from code and not from a shader
2018-10-24 18:58:46 +10:00
Tim Barnes
5ef8cc912d
d3d11 clear RTV fix
2018-10-24 18:42:08 +10:00
Azaezel
ddb431181b
take ambient occlusion into account for probe and skylight projections as well, given they are litterally an ambient source
2018-10-17 21:34:09 -05:00
Azaezel
eb46a8c0e7
take ao slot in the gbuffer into account by the simple expedient of multiplying the cast-shadow result by the channel
2018-10-17 21:06:24 -05:00
Azaezel
b4e28343da
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
2018-10-17 21:05:38 -05:00
Azaezel
d484a1a46e
apply consistent colorspace to cubemaps
2018-10-17 21:04:41 -05:00
Azaezel
f5bab3f574
matinfo.b is smoothness, and matinfo.a metalness fr the gbuffer.
2018-10-16 22:20:07 -05:00
Areloch
ef81708e12
Corrected box influence logic for probes to accommodate rotations.
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Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch
e2f0fbcd2b
Merge pull request #2270 from Azaezel/NDFnoHide
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micro patch to the nativefiledialogues library to mirror file type name
2018-10-12 00:41:19 -05:00
Areloch
2721732b5c
Merge pull request #2272 from Areloch/CoreModuleification
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Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
c5a2734db6
Merge pull request #2267 from calvinbalke13/feature-netcode-fix
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Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch
426b0fcbfe
Merge pull request #2275 from OTHGMars/ClampQuatDot
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Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00