Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
SilentMike
95ef5ec226
Merge pull request #402 from Azaezel/development
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Resolution for ap-hang with high-frequency weaponstate changes (IE: AI n...
2013-06-10 14:10:39 -07:00
Brian Roberts
2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998
Merge pull request #394 from lornemcintosh/development
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Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
SilentMike
2518d6aa9c
Merge pull request #386 from lukaspj/Elastic-Ease-Fix
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Changed mASin to mSin in mEaseOutElastic
2013-06-02 11:37:32 -07:00
Lorne McIntosh
f535147038
Clean up SFXSources in Player class
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mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
c0e4f4574e
Changed mASin to mSin in mEaseOutElastic
2013-05-15 20:54:40 +02:00
David Wyand
66775714ef
Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone
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Theora texture for cloned material fix
2013-05-13 13:53:19 -07:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
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When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
David Wyand
fd467070b3
Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
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Underwater caustics default to off
2013-05-08 16:00:18 -07:00
DavidWyand-GG
bbd4a622ea
Underwater caustics default to off
2013-05-08 18:59:15 -04:00
David Wyand
3ef50078f6
Update allProjects.txt
2013-05-08 11:58:47 -03:00
David Wyand
aeb62809b3
Update README.md
2013-05-08 11:52:16 -03:00
David Wyand
281e9f87e4
Merge pull request #376 from DavidWyand-GG/LinuxFixes
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Changes to have Linux dedicated compiling again
2013-05-08 00:02:55 -07:00
DavidWyand-GG
c5c08e72d2
Changes to have Linux dedicated compiling again
2013-05-08 06:55:51 +00:00
David Wyand
517b93866a
Merge pull request #375 from DavidWyand-GG/SquishForLinux
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Update squish library to compile under Linux
2013-05-07 20:55:36 -07:00
DavidWyand-GG
e6abbee773
Update squish library to compile under Linux
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There is a fix in the libsquish repository to make v1.11 compile under
Linux. http://code.google.com/p/libsquish/ This involves adding an
#include <limits.h> to a couple of files.
2013-05-07 23:54:02 -04:00
Ron Kapaun
f01afa7e9a
New PostFx (Underwater, Turbulence, and Camera Based Motion Blur)
2013-05-07 18:08:53 -04:00
SilentMike
f4f0d7fcc7
Merge pull request #373 from thecelloman/radioprofile
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Add a default RadioControl Profile and image asset back to the Templates...
2013-05-07 11:06:02 -07:00
thecelloman
a46c55d853
Add a default RadioControl Profile and image asset back to the Templates.
2013-05-07 14:02:43 -04:00
David Wyand
0d062f306b
Merge pull request #372 from DavidWyand-GG/PhysXTemplateRemoval
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Removed both PhysX templates
2013-05-07 09:14:57 -07:00
DavidWyand-GG
f5ecca919f
Removed both PhysX templates
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Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project. The two PhysX
templates are no longer required.
2013-05-07 12:02:45 -04:00
David Wyand
add658d345
Merge pull request #366 from DavidWyand-GG/ProjectManagerChanges
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style.css changes for Project Manager modules
2013-05-01 14:10:12 -07:00
DavidWyand-GG
83aa6f0b93
style.css changes for Project Manager modules
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The style.css defines how some of the Project Manager GUI elements look.
With the buttons for changing a project's modules some changes to this
file are required.
2013-05-01 17:08:43 -04:00
SilentMike
875c1c8890
Merge pull request #362 from Kapaun01/FogFix_ScatterSky
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Community Resource (scattersky fog fix)
2013-04-30 09:57:57 -07:00
SilentMike
ca2c143feb
Merge pull request #363 from thecelloman/productstring
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Fill in missing case for getEngineProductString switch block.
2013-04-30 09:57:09 -07:00
thecelloman
da0db2a382
Fill in missing case for getEngineProductString switch block.
2013-04-29 20:59:34 -04:00
Ron Kapaun
b63036e919
Community Resource (scattersky fog fix)
2013-04-29 19:34:22 -05:00
David Wyand
c7b22784da
Merge pull request #355 from DavidWyand-GG/TheoraTextureObject
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TheoraTextureObject
2013-04-23 08:26:01 -07:00
DavidWyand-GG
30144a9f98
TheoraTextureObject
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Places a theora video onto a named texture surface that may be used by
any material. Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.
Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
SilentMike
c405fb885a
Merge pull request #354 from thecelloman/version
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Version number change.
2013-04-23 08:13:59 -07:00
thecelloman
f9d52147ac
Version number change.
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Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
DavidWyand-GG
78242191ec
ScatterSky source line endings fix
2013-04-23 10:39:03 -04:00
Ron Kapaun
808f1a5beb
Scatter Sky Community Fixes
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Fixes and Extends Features in the Scatter Sky Object and Shaders
2013-04-23 10:26:17 -04:00
David Wyand
88a319179b
Merge pull request #352 from DavidWyand-GG/ProjGenFileCopy
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Project Generator File Copy
2013-04-21 14:13:22 -07:00
DavidWyand-GG
262ddb1a27
Project Generator File Copy
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Project Generator may now automatically copy files needed for a module
into the project's directory. Use the new copyFileToProject() function
in the module .inc file. The following modules have been set up for
this:
- FMod
- Leap Motion
- PhysX
- Razer Hydra
These modules have been set up to copy both release and debug files as
appropriate. When releasing your game you'll likely want to not include
any debug files.
2013-04-21 17:10:50 -04:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
c62679b797
Merge pull request #348 from Nick-IronTower/development
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Compiling with VS2012
2013-04-18 09:41:05 -07:00
Nick-IronTower
2c7b22cf8a
Compiling with VS2012
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- updated nasm license;
2013-04-18 19:22:38 +03:00
SilentMike
20b8294282
Merge pull request #287 from xoltan/terrainmacro
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Terrain Macro Texture
2013-04-18 08:50:06 -07:00
Nick-IronTower
4543e85d76
Compiling with VS2012
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- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;
Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
SilentMike
75fcc5f2c4
Merge pull request #346 from thecelloman/nodefaultcubemaponriver
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Default to an empty field for cubemap in the river and other water objec...
2013-04-17 20:20:20 -07:00
thecelloman
3934c3bbbe
Default to an empty field for cubemap in the river and other water object builder script.
2013-04-17 23:13:26 -04:00
SilentMike
134042e268
Merge pull request #334 from kyrahabattoir/guiViewObject
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GuiObjectView TorqueScript setRotation method
2013-04-17 19:53:36 -07:00
SilentMike
57d92d522e
Merge pull request #332 from tdev/beamng
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some small patches
2013-04-17 16:48:10 -07:00
SilentMike
38a1eca0be
Merge pull request #241 from just-bank/engine-api-fixes
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Engine API fixes
2013-04-17 15:19:57 -07:00
SilentMike
6300fa611f
Merge pull request #144 from eightyeight/ground-cover-lod
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GroundCover fading when zoomed in
2013-04-17 15:03:49 -07:00
Kyrah Abattoir
7f717e08ce
guiObjectView.setCameraRotation()
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Exposed setCameraRotation to TorqueScript.
2013-04-15 20:43:05 +03:00
Kyrah Abattoir
9205561c96
guiObjectView.setCameraRotation()
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Added a new method to set the guiObjectView camera on it's orbit in relation to the object.
2013-04-15 20:39:30 +03:00
Thomas Fischer
ffc1ee829b
moved filesystem init further up, to be able to log errors earlier
2013-04-15 18:58:29 +02:00