Anis
f30aac3655
Merge pull request #1424 from rextimmy/fmod_crash_fix
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Changed order of fmodex library unload.
2016-02-16 00:26:47 +01:00
Areloch
1a009d6dd3
Merge pull request #1443 from Areloch/TAM_Implementation
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TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
rextimmy
f128b45170
Changed order of fmodex library unload.
2015-09-25 22:40:24 +10:00
Areloch
527c3790d6
Issue found with PVS-Studio:
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Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Raul Ferriz
5ef130d581
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
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Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Ben Payne
71a57db507
Fix copy paste error in conditional
2015-02-20 18:42:33 -05:00
Areloch
3fe0fe1b92
Merge pull request #1000 from Winterleaf/FMod-64bit-fix
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FMod switching DLLS if 64 bit.
2015-02-20 00:42:05 -06:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
LuisAntonRebollo
3336bffad2
Changes for Linux.
2015-01-19 01:44:36 +01:00
Daniel Buckmaster
f9cd778b3b
Fixed tricky overloaded sfx* functions.
2014-12-24 10:04:44 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Ben Payne
d4b4320f45
More uninitialized variables
2014-12-11 18:06:24 -05:00
Vincent Gee
c88002ce8f
fix per tron
2014-11-30 22:42:04 -05:00
Vincent Gee
98630fbcb8
FMod switching DLLS if 64 bit.
2014-11-30 22:16:48 -05:00
Daniel Buckmaster
1f0209db78
Merge pull request #917 from jamesu/fix_audio_print
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Fix bug where console stack was incorrectly used to print audio devices
2014-11-12 09:37:16 +11:00
James Urquhart
20acbfed04
Fix late night coding issue
2014-11-08 00:14:56 +00:00
James Urquhart
0e87023e46
Fix problem with formatting
2014-11-08 00:01:01 +00:00
James Urquhart
d041cbbb7a
Fix bug where console stack was incorrectly used to print audio devices
2014-11-07 23:54:08 +00:00
Vincent Gee
2f48f31a6f
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
Thomas Fischer
8c00e79ded
Merge pull request #669 from BeamNG/fix_ALDeviceList_GetDeviceVersion
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Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-25 18:42:58 +02:00
LuisAntonRebollo
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
2014-05-25 16:50:19 +02:00
LuisAntonRebollo
8e2fca11c3
Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-11 19:54:11 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Skylar Kelty
c62b05fc95
Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409
2013-04-30 18:52:18 +01:00
DavidWyand-GG
59aaaf1892
Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor
2013-01-07 12:09:22 -05:00
DavidWyand-GG
a2466bfd3a
Fix for Issue #152 for Unmatch Bitstream
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This corrects for changes made in Pull Request #112 .
2012-11-23 13:00:12 -05:00
DavidWyand-GG
1a3501440f
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
DavidWyand-GG
eb71ebe306
Added support for FMOD 4.42.03 Stable
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The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure. See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD. If FMOD is installed in its
default location then nothing special is required.
2012-09-24 15:47:29 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00