Commit graph

3132 commits

Author SHA1 Message Date
Azaezel
5a27313e14 removes FrameAllocatorMarker usage from GL side _fastTextureLoad
Repeatedly caused issues with 4096^2 atlases
2016-05-06 19:35:40 -05:00
Areloch
bc9033da2e Rolls back OGL Projection correction.
Epoxy looks to handle the projection depth range so it behaves more like D3D, so this change was doubling up and causing problems.
2016-05-06 16:45:18 -05:00
Areloch
e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
8056a4bfa9 GL fix for Epoxy and creating a 3.2 core context with win32 api. 2016-05-05 22:25:34 +10:00
Areloch
fb3401a5d7 Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
GFXDynamicTextureProfile
2016-05-05 01:35:26 -05:00
Areloch
b3bc199975 Adds a TypeSimObjectPtr type for easy reference to other objects as a field. 2016-04-30 23:38:35 -05:00
Areloch
de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
Areloch
86dd8a8cf7 Adds a onPostAdd callback to simObject so we can do handling AFTER the object and it's children have been added successfully. 2016-04-30 23:32:10 -05:00
Areloch
ec6f9c05a6 Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
Azaezel
4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
Areloch
ae9cb0533a Merge pull request #1574 from Azaezel/naughtyNearPlane
corrects projection matricies for opengl
2016-04-19 02:17:48 -05:00
Areloch
e8c96d7df1 Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00
Areloch
255fec1a9d Make exec() and getDSOPath() proper Con namespace functions.
Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Jeff Hutchinson
fddc00b39b Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
Azaezel
00cc949011 reimplements a form of subsurface scattering 2016-04-15 00:20:55 -05:00
Areloch
b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
rextimmy
5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 2016-04-08 18:58:53 +10:00
Azaezel
223e9a8264 corrects projection matricies for opengl 2016-04-05 20:36:13 -05:00
Azaezel
bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 2016-04-04 09:38:24 -05:00
rextimmy
2073a94a7a ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
4d190b1982 Roll back the changes to simPath temporarily in order to merge in DX11 2016-03-29 00:08:18 -05:00
Areloch
b9d8df5a4a Includes a formatting fix for the SimPath change to make it compatible with DX11. 2016-03-28 22:47:22 -05:00
rextimmy
12621f876b Added GFXFormatR8G8B8A8_SRGB format. 2016-03-28 10:05:16 +10:00
Jeff Hutchinson
3bb4fda47a SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
Jeff Hutchinson
7317848080 epoxy GLX extension interface 2016-03-25 21:03:01 -04:00
Jeff Hutchinson
4cf6a30e05 cleanup 2016-03-25 13:44:22 -04:00
Jeff Hutchinson
6e692ea9cf torque windows integration of epoxy 2016-03-25 13:41:38 -04:00
Anis
25e8cf4711 Merge pull request #1554 from Azaezel/MagicalSkyBox
from @rextimmy automatically adds a sky feature to  skies. (render so…
2016-03-22 12:59:09 +01:00
Anis
935bddca35 Merge pull request #1556 from Azaezel/splineSpelunking
Path editor display augmentations.
2016-03-22 12:57:49 +01:00
Anis
7ccac9b9b7 Merge pull request #1550 from Azaezel/ResetGFX
new method: ResetGFX();
2016-03-22 12:53:02 +01:00
Anis
e0133384e0 Merge pull request #1552 from Azaezel/aLovelyGlow
should actually let HDR have a say for glows.
2016-03-21 19:31:21 +01:00
Anis
1d5a22cfea Merge pull request #1553 from Azaezel/MRTMangle
turns out independent sized render targets was causing lighting artif…
2016-03-21 19:28:49 +01:00
rextimmy
8667bd3ca2 GL floating point format fix. 2016-03-21 22:49:47 +10:00
Azaezel
e475b3060b won't need that any more after this 2016-03-20 16:51:24 -05:00
rextimmy
41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
rextimmy
1ff6f221fb Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
OTHGMars
47b68f482e This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes. 2016-03-18 00:35:37 -04:00
Azaezel
ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 2016-03-16 18:10:07 -05:00
Azaezel
74e3ee5214 turns out independent sized render targets was causing lighting artifacting. 2016-03-16 00:45:57 -05:00
Azaezel
fd961db215 should actually let HDR have a say for glows. 2016-03-15 22:33:32 -05:00
Azaezel
067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. 2016-03-15 19:19:12 -05:00
Azaezel
cc618ce2e0 new method: ResetGFX();
exposes the GFX->beginReset(); method to script to allow folks to force the gbuffer to reinitialize (if, say a custom element is holding on to data in a buffer and it needs a cleaning, to name one example)
2016-03-15 18:04:11 -05:00
Azaezel
76228f2d0c alpha masking for buttons. original attribution @dottools 2016-03-09 20:02:39 -06:00
Anis
7bba3ee2de pushed a forgotten feature on OpenGL terrrain.
added this: 69f2efab8f on OpenGL
2016-03-04 22:51:09 +01:00
Anis
87f62c427c removed triangle fan draw on color picker 2016-03-04 22:18:12 +01:00
Alex Piola
07cf85143b fixes crash when callOnChildren
Anis and me managed to fix this: #1508
2016-03-04 18:03:21 +01:00
Alex Piola
d2d5b8d834 Fix zipped dts loading 2016-03-04 10:45:55 +01:00
Azaezel
262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Azaezel
9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00