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https://github.com/TorqueGameEngines/Torque3D.git
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Roll back the changes to simPath temporarily in order to merge in DX11
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@ -273,7 +273,7 @@ DefineEngineMethod( Path, getPathId, S32, (),,
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//--------------------------------------------------------------------------
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GFXStateBlockRef Marker::smStateBlock;
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GFXVertexBufferHandle<GFXVertexPCT> Marker::smVertexBuffer;
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GFXVertexBufferHandle<GFXVertexPC> Marker::smVertexBuffer;
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GFXPrimitiveBufferHandle Marker::smPrimitiveBuffer;
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static Point3F wedgePoints[4] = {
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@ -295,14 +295,12 @@ void Marker::initGFXResources()
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smStateBlock = GFX->createStateBlock(d);
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smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
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GFXVertexPCT* verts = smVertexBuffer.lock();
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verts[0].point = wedgePoints[0] * 1.25f;
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verts[1].point = wedgePoints[1] * 1.25f;
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verts[2].point = wedgePoints[2] * 1.25f;
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verts[3].point = wedgePoints[3] * 1.25f;
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verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
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verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
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GFXVertexPC* verts = smVertexBuffer.lock();
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verts[0].point = wedgePoints[0] * 0.25f;
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verts[1].point = wedgePoints[1] * 0.25f;
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verts[2].point = wedgePoints[2] * 0.25f;
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verts[3].point = wedgePoints[3] * 0.25f;
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verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
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smVertexBuffer.unlock();
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smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
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@ -419,7 +417,7 @@ bool Marker::onAdd()
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if(!Parent::onAdd())
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return false;
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mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
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mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
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resetWorldBox();
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if(gEditingMission)
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@ -132,7 +132,7 @@ class Marker : public SceneObject
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static void initGFXResources();
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static GFXStateBlockRef smStateBlock;
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static GFXVertexBufferHandle<GFXVertexPCT> smVertexBuffer;
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static GFXVertexBufferHandle<GFXVertexPC> smVertexBuffer;
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static GFXPrimitiveBufferHandle smPrimitiveBuffer;
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public:
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