..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
cinterface
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
collision
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
component
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
console
fixes crash when callOnChildren
2016-03-04 18:03:21 +01:00
core
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
environment
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
forest
shadow caching
2015-10-13 18:12:19 -05:00
gfx
new method: ResetGFX();
2016-03-15 18:04:11 -05:00
gui
removed triangle fan draw on color picker
2016-03-04 22:18:12 +01:00
i18n
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
lighting
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
2016-03-01 20:25:52 -06:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
math
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
2016-02-26 21:58:01 +01:00
module
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
navigation
Merge branch 'development' into navMess2
2016-02-21 15:27:12 -06:00
persistence
namespace conflict resolution
2016-02-15 19:05:09 -06:00
platform
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
platformMac
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
Merge pull request #1348 from hpvb/intel-mesa-compile-fix
2016-02-20 14:50:22 +01:00
platformWin32
Fix for the directory scan for modules so it doesn't trim off characters in the path.
2016-01-08 00:19:11 -06:00
platformX86UNIX
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
postFx
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
renderInstance
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
scene
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
sfx
Merge pull request #1424 from rextimmy/fmod_crash_fix
2016-02-16 00:26:47 +01:00
shaderGen
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
2016-03-01 20:25:52 -06:00
sim
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
T3D
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
2016-03-02 10:59:10 -06:00
terrain
pushed a forgotten feature on OpenGL terrrain.
2016-03-04 22:51:09 +01:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Fix zipped dts loading
2016-03-04 10:45:55 +01:00
util
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
windowManager
Update win32Window.cpp
2016-02-13 20:27:30 +01:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00