Torque3D/Engine/source
Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions.
Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Make exec() and getDSOPath() proper Con namespace functions. 2016-04-19 01:35:52 -05:00
core Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
environment Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
gui Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
math Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334 2016-02-26 21:58:01 +01:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Merge branch 'development' into navMess2 2016-02-21 15:27:12 -06:00
persistence namespace conflict resolution 2016-02-15 19:05:09 -06:00
platform Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Merge pull request #1348 from hpvb/intel-mesa-compile-fix 2016-02-20 14:50:22 +01:00
platformWin32 Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
platformX86UNIX Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
postFx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Roll back the changes to simPath temporarily in order to merge in DX11 2016-03-29 00:08:18 -05:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
sim Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
T3D Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
terrain Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00