..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
cinterface
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
collision
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
component
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
console
Make exec() and getDSOPath() proper Con namespace functions.
2016-04-19 01:35:52 -05:00
core
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
environment
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
forest
shadow caching
2015-10-13 18:12:19 -05:00
gfx
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
gui
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
i18n
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
lighting
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
math
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
2016-02-26 21:58:01 +01:00
module
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
navigation
Merge branch 'development' into navMess2
2016-02-21 15:27:12 -06:00
persistence
namespace conflict resolution
2016-02-15 19:05:09 -06:00
platform
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
platformMac
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
Merge pull request #1348 from hpvb/intel-mesa-compile-fix
2016-02-20 14:50:22 +01:00
platformWin32
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
platformX86UNIX
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
postFx
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
renderInstance
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
scene
Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:08:18 -05:00
sfx
Merge pull request #1424 from rextimmy/fmod_crash_fix
2016-02-16 00:26:47 +01:00
shaderGen
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
sim
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
T3D
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
terrain
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
util
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
windowManager
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00