mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
This commit is contained in:
parent
7bba3ee2de
commit
ed264e4e12
|
|
@ -608,6 +608,7 @@ void SkyBox::_initMaterial()
|
|||
FeatureSet features = MATMGR->getDefaultFeatures();
|
||||
features.removeFeature( MFT_RTLighting );
|
||||
features.removeFeature( MFT_Visibility );
|
||||
features.addFeature(MFT_SkyBox);
|
||||
|
||||
// Now initialize the material.
|
||||
mMatInstance->init(features, getGFXVertexFormat<GFXVertexPNT>());
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ ImplementFeatureType( MFT_ImposterVert, MFG_PreTransform, 1.0, false );
|
|||
|
||||
// Deferred Shading
|
||||
ImplementFeatureType( MFT_isDeferred, U32(-1), -1, true );
|
||||
ImplementFeatureType( MFT_SkyBox, MFG_Transform, 1.0f, true );
|
||||
ImplementFeatureType( MFT_SkyBox, MFG_Transform, 1.0f, false );
|
||||
ImplementFeatureType( MFT_DeferredEmptySpec, MFG_Texture, 8.01f, false );
|
||||
|
||||
ImplementFeatureType( MFT_DeferredSpecMap, MFG_Texture, 8.2f, false );
|
||||
|
|
|
|||
|
|
@ -341,7 +341,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
fd.features.addFeature( MFT_CubeMap );
|
||||
}
|
||||
|
||||
if (mMaterial->mIsSky)
|
||||
if (features.hasFeature(MFT_SkyBox))
|
||||
{
|
||||
fd.features.addFeature(MFT_CubeMap);
|
||||
fd.features.addFeature(MFT_SkyBox);
|
||||
|
|
|
|||
Loading…
Reference in a new issue