Torque3D/Engine/source
2016-03-20 21:48:52 +10:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console fixes crash when callOnChildren 2016-03-04 18:03:21 +01:00
core Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
environment Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gui removed triangle fan draw on color picker 2016-03-04 22:18:12 +01:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
math Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334 2016-02-26 21:58:01 +01:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Merge branch 'development' into navMess2 2016-02-21 15:27:12 -06:00
persistence namespace conflict resolution 2016-02-15 19:05:09 -06:00
platform Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Merge pull request #1348 from hpvb/intel-mesa-compile-fix 2016-02-20 14:50:22 +01:00
platformWin32 Fix for the directory scan for modules so it doesn't trim off characters in the path. 2016-01-08 00:19:11 -06:00
platformX86UNIX Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
postFx Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
renderInstance Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
scene The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00
sim Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
T3D Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 2016-03-02 10:59:10 -06:00
terrain pushed a forgotten feature on OpenGL terrrain. 2016-03-04 22:51:09 +01:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Fix zipped dts loading 2016-03-04 10:45:55 +01:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Update win32Window.cpp 2016-02-13 20:27:30 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00