Areloch
d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
Brian Roberts
59fc6d3d65
Merge pull request #1214 from Azaezel/alpha41/fixAnimScrubberPos
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fix animation scrubber position
2024-02-10 15:15:40 -06:00
AzaezelX
7c7a213f94
fix animation scrubber position
2024-02-10 15:15:09 -06:00
Brian Roberts
5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
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fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
AzaezelX
acef688a45
correct main entry to 128
2024-02-10 14:49:54 -06:00
AzaezelX
ddddf112a4
revert "defaulting" to shapeEditorplugin
2024-02-10 14:43:35 -06:00
AzaezelX
85e5cfec3c
set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption
2024-02-10 14:41:12 -06:00
AzaezelX
359ec3aa43
set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption
2024-02-10 13:47:44 -06:00
AzaezelX
de87d2f6ad
fix guishapeedpreview not displaying IBL
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note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
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supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX
0ccb27b7ad
supress concurent threadsafedeque test as invalid
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it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
Brian Roberts
729b74fac8
Merge pull request #1210 from marauder2k9-torque/ThreadSafeDeque
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Update threadSafeDequeTest.cpp
2024-02-10 09:30:43 -06:00
marauder2k7
4b2abd4828
Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque
2024-02-10 03:20:59 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
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Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
Brian Roberts
600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
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Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
marauder2k7
ae8a2a74f7
Update threadSafeDequeTest.cpp
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change value to 50
2024-02-07 17:25:48 +00:00
Brian Roberts
142c6c9a28
Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots
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Alpha41/simplify sound slots
2024-02-06 21:20:20 -06:00
James Urquhart
28ba2f2473
Fix gcc & clang Compile for FrameAllocator changes
2024-02-07 00:05:14 +00:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
James Urquhart
45898694e4
Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
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- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
James Urquhart
7332dd6643
Add tests for FrameAllocator and DataChunker
2024-02-05 22:53:09 +00:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
James Urquhart
915fac31b3
Basic refactoring WIP
2024-02-04 23:27:31 +00:00
Brian Roberts
36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
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Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts
3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
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Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch
7ef4552196
Fixed category filtering logic for datablockField populateMenu
2024-02-04 15:25:35 -06:00
Areloch
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 14:58:26 -06:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
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Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch
4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
Brian Roberts
79e06af6dd
Merge pull request #1204 from Areloch/MLTextTypeOut
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Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:14:58 -06:00
Areloch
6de92264f6
Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:13:33 -06:00
Brian Roberts
1ee85334b0
Merge pull request #1197 from Areloch/UpdateBaseUILoadingScreen
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Updates the loadingGUI to utilize the same panels for the background coloration that the other new menus use, rather than a bitmap.
2024-02-04 00:12:01 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
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Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00
Brian Roberts
e68643c6ce
Merge pull request #1194 from Areloch/onClientMissionLoadedCallback
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Adds a callGamemodeFunction invoke for when the client is done loading the mission so the gamemode can do stuff once the player is done loading, but before fully connecting/spawning in
2024-02-04 00:10:29 -06:00
Brian Roberts
4078a41f17
Merge pull request #1198 from Areloch/MiscBaseGameFixes_20240203
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Misc BaseGame fixes
2024-02-04 00:10:09 -06:00
Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
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sfx safeties
2024-02-04 00:09:56 -06:00
Brian Roberts
a253c8b48b
Merge pull request #1202 from Areloch/PlayerAnimationCallbackTweaks
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Tweaks to Player's animation callbacks
2024-02-04 00:09:45 -06:00
Brian Roberts
1d906503b6
Merge pull request #1203 from Azaezel/alpha41/stringSpecification
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resolve ambiguity
2024-02-04 00:09:11 -06:00
AzaezelX
67af2e0e0c
resolve ambiguity
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clang + ninja via clion disliked a string assignment from a case that could feed a string either another string or a char *, soi used the latter acroiss the board
2024-02-04 00:08:54 -06:00
Areloch
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00
Areloch
b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
Brian Roberts
b31a5eafe2
Merge pull request #1200 from Areloch/MiscEngineFixes_20240203
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Misc Engine fixes and additions
2024-02-03 23:45:09 -06:00
Areloch
da06fc1d96
* Fixes description for a few Scene methods
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* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
Areloch
1bdaef9f82
* Ensures the HDRBloom pref is properly set as part of the default settings
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* Adds a few input names to the bitmap button lookup for the BaseUI logic
* Properly defaults the current menu index for the GameMenu gui
* Ensures that all editing actions for forest editor flag the editor/map as dirty for saving
* Ensures editor messageBoxes are properly focused on popping up
* Returns the newly created camera bookmark objects from their create functions
2024-02-03 23:15:35 -06:00
AzaezelX
c4b30b74fd
clarify variable types. you want to pass assetIDs, not actual profiles
2024-02-03 22:39:21 -06:00
AzaezelX
846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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for network transmission purposes, send which along as a bool
2024-02-03 22:35:41 -06:00