marauder2k7
d87655bb3a
merge dev
2025-01-23 22:16:33 +00:00
marauder2k7
0f4d2d1689
material definition finished
2025-01-23 22:16:02 +00:00
marauder2k7
58119a4f82
more material def
2025-01-23 22:15:47 +00:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
4d980e5406
various cleanups and fixes
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basicClouds refactored
null dereference fixes in guiMenuBar
2025-01-23 22:14:05 +00:00
marauder2k7
eb746a1142
console spam
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moved error printout in guiType guiControlProfile incLoadCount inside a check to make sure the profile has a bitmap asset set.
remove older typeImageAssetId from group and variable inspector classes
2025-01-23 22:13:49 +00:00
marauder2k7
32c6330b72
guiControlProfile
2025-01-23 22:13:48 +00:00
marauder2k7
b75d5b70c6
toolbox
2025-01-23 22:13:47 +00:00
marauder2k7
22037bf94f
moar refactors
2025-01-23 22:13:46 +00:00
marauder2k7
4d893f51cf
gui image asset refactor
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bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00
marauder2k7
f519cff6ff
gui types using image_asset
2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
marauder2k7
24b374f545
cloud layer example
2025-01-23 22:12:54 +00:00
marauder2k7
eca0820134
init commit
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start of attempt 3
2025-01-23 22:12:52 +00:00
Brian Roberts
71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7
d5d7f9b91b
missed glsl shader changes
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missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7
029a495de1
change hsb to doubles internally
2025-01-22 20:12:49 +00:00
marauder2k7
5ca1c37fe9
more fixes for hsb conversion and gui updated
2025-01-22 19:14:40 +00:00
marauder2k7
29a9bd7917
ground work before gui
2025-01-22 17:21:46 +00:00
Brian Roberts
27eb3a567c
Merge pull request #1361 from GATTOUMIDE/miscEditor
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Fixes camera speed slider and minor gui adjustments
2025-01-22 09:47:51 -06:00
GATTOUMIDE
88b5bf9245
Fixes camera speed slider and minor gui adjustments
2025-01-22 00:04:01 -03:00
Brian Roberts
ccdfbf1ac1
Merge pull request #1360 from Azaezel/alpha41/typofixtoo
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typofix
2025-01-21 11:02:36 -06:00
AzaezelX
a5583a1d0e
typofix
2025-01-21 11:02:16 -06:00
Brian Roberts
907f2ab5f6
Merge pull request #1359 from Azaezel/alpha41/IBLBehavingBadly
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correct misbehaving ibl
2025-01-20 19:57:58 -06:00
AzaezelX
52dbef6f5f
correct misbehaving ibl
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got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts
b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
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spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX
0e22488434
cleanups and safeties.
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had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
Brian Roberts
a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
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fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX
aea3879698
fix level saveas
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.getCount() != .count()
2025-01-18 22:02:56 -06:00
AzaezelX
d6334f6cca
spline objects were mis-saving in submis files
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classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts
221614383b
Merge pull request #1356 from Azaezel/development
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handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00
AzaezelX
7b393b668b
handle pathshapes comming in from above players more gracefully
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if you're within a pathshape as it moves, put you on top
2025-01-15 20:35:02 -06:00
Brian Roberts
6b1a811689
Merge pull request #1355 from Azaezel/alpha41/roughTime
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roughness was ramping up mip levels too slowly
2025-01-09 10:50:01 -06:00
AzaezelX
439438cd1f
roughness was ramping up mip levels too slowly
2025-01-09 10:24:52 -06:00
Brian Roberts
4a8f8302a5
Merge pull request #1353 from Azaezel/alpha41/probeAttention
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shift attenuation to probes in general.
2025-01-09 08:10:56 -06:00
Brian Roberts
a1144dad65
Merge pull request #1354 from Azaezel/alpha41/SkinTheCat
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for consistency, add a setSkinName method to tsstatic
2025-01-09 08:10:40 -06:00
AzaezelX
9aa45b24ba
for consistency, add a setSkinName method to tsstatic
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wrapper for obj.skin assignment just like shapebase
2025-01-09 08:09:59 -06:00
AzaezelX
87024fe53a
fix overdark default sun ambient setting
2025-01-08 18:18:07 -06:00
AzaezelX
59d6ec1a0f
adjust spherical probe attenuation curve to steepen with to assist with blending
2025-01-08 11:13:04 -06:00
AzaezelX
a4266a1336
fix distance falloff misassignmen. fix uninitialized attenuation in root probes
2025-01-07 23:48:34 -06:00
Areloch
e503bccb2e
Merge pull request #1348 from Azaezel/alpha41/libSupport
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suport augs for modules that include full libraries
2025-01-07 17:15:28 -06:00
AzaezelX
5a2ec2731f
shift attenuation to probes in general.
2025-01-07 16:58:50 -06:00
Brian Roberts
67ae3d136b
Merge pull request #1352 from marauder2k9-torque/Probe-baking-matrix-issues
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BUG: Probe baking look at matrix was wrong
2025-01-07 09:46:52 -06:00
marauder2k7
9af22dc302
BUG: Probe baking look at matrix was wrong
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Multiple fixes in files sent by Az but matrix look at function was creating a view matrix that messed up the capture.
Look at function for matrix now returns the correct matrix and bakes looking better
2025-01-07 15:44:19 +00:00
Brian Roberts
3d305284cf
Merge pull request #1351 from Areloch/SpawnOverhaulFixes
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A few fixes for reported issues with the spawn overhaul behavior
2025-01-07 09:09:42 -06:00
JeffR
8d63e3008e
Adjusts final call invoke of when we spawn to after we have both the spawnObject type as well as a spawn position
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Also adds a check so if we have spawned as just a camera, it scopes down to the client correctly
Correctly has the shortcut calls activate for the spawn override callbacks if no modules or gamemodes are able to respond to them
2025-01-07 07:14:48 -06:00
Brian Roberts
cbc7b034bc
Merge pull request #1350 from Azaezel/alpha41/callonChildrenCorruption
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fix callonchildren varargs
2025-01-06 16:10:50 -06:00
AzaezelX
385974ab55
fix callonchildren varargs
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std::move eats the sent variable, so store off a temp when applying it multiple times
2025-01-06 15:55:53 -06:00
Brian Roberts
229afa8f5d
Merge pull request #1349 from marauder2k9-torque/PSSMShadow-Map-bugfix
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Fix for bug reported by Rod
2025-01-06 10:22:51 -06:00
marauder2k7
59c52fc94c
Fix for bug reported by Rod
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Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made.
2025-01-06 14:24:39 +00:00