gui image asset refactor

bitmap button popup ctrl ex
This commit is contained in:
marauder2k7 2024-12-22 17:03:44 +00:00
parent f519cff6ff
commit 4d893f51cf
6 changed files with 95 additions and 75 deletions

View file

@ -860,11 +860,7 @@ void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
{
if (AssetDatabase.isDeclaredAsset(previewImage))
{
ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
if (imgAsset && imgAsset->isAssetValid())
{
mPreviewImage->_setBitmap(imgAsset->getAssetId());
}
mPreviewImage->_setBitmap(previewImage);
}
}
@ -892,11 +888,7 @@ void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
{
if (AssetDatabase.isDeclaredAsset(assetId))
{
ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
if (imgAsset && imgAsset->isAssetValid())
{
mPreviewImage->_setBitmap(imgAsset->getAssetId());
}
mPreviewImage->_setBitmap(assetId);
}
}

View file

@ -652,4 +652,39 @@ public:
#define INITPERSISTFIELD_IMAGEASSET_REFACTOR(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeImageAssetPtrRefactor, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#define DECLARE_IMAGEASSET_ARRAY_REFACTOR(className, name, profile, max) \
private: \
AssetPtr<ImageAsset> m##name##Asset[max]; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if(m##name##Asset[index].getAssetId() == _in) \
return; \
\
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
imageAssetId = query.mAssetList[0]; \
} \
m##name##Asset[index] = imageAssetId; \
} \
else \
{ \
m##name##Asset[index] = _in; \
} \
}; \
\
inline StringTableEntry _get##name(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
GFXTexHandle get##name(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getTexture(&profile) : NULL; } \
AssetPtr<ImageAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}
#define INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeImageAssetPtrRefactor, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#pragma endregion

View file

@ -129,7 +129,9 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
setExtent( 140, 30 );
mMasked = false;
mColor = ColorI::WHITE;
INIT_ASSET(Bitmap);
mBitmapName = StringTable->EmptyString();
mBitmap = NULL;
mBitmapAsset.registerRefreshNotify(this);
}
//-----------------------------------------------------------------------------
@ -139,14 +141,10 @@ void GuiBitmapButtonCtrl::initPersistFields()
docsURL;
addGroup( "Bitmap" );
addProtectedField("Bitmap", TypeImageFilename, Offset(mBitmapName, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures.", AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField("BitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures.");
"to find the per-state and per-modifier (if enabled) textures.")
addField("color", TypeColorI, Offset(mColor, GuiBitmapButtonCtrl), "color mul");
@ -184,7 +182,7 @@ bool GuiBitmapButtonCtrl::onWake()
return false;
setActive( true );
setBitmap( getBitmap() );
setBitmap( mBitmapName );
return true;
}
@ -242,7 +240,7 @@ void GuiBitmapButtonCtrl::inspectPostApply()
{
Parent::inspectPostApply();
setBitmap(getBitmap());
setBitmap(mBitmapName);
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
@ -274,7 +272,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
if( mBitmapAsset.notNull())
{
if( dStricmp( getBitmap(), "texhandle" ) != 0 )
if( dStricmp( mBitmapName, "texhandle" ) != 0 )
{
const U32 count = mUseModifiers ? NumModifiers : 1;
for( U32 i = 0; i < count; ++ i )
@ -292,7 +290,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
static String s_h[2] = { "_h", "_h_image" };
static String s_i[2] = { "_i", "_i_image" };
String baseName = mBitmapAssetId;
String baseName = mBitmapAsset.getAssetId();
//strip any pre-assigned suffix, just in case
baseName = baseName.replace("_n_image", "");
@ -301,7 +299,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
if( mUseModifiers )
baseName += modifiers[ i ];
mTextures[ i ].mTextureNormal = GFXTexHandle( mBitmapAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[i].mTextureNormal = getBitmap();
if( mUseStates )
{
@ -323,7 +321,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
mTextures[i].mTextureNormalAsset->load();
if (mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
mTextures[i].mTextureNormal = mTextures[i].mTextureNormalAsset->getTexture(&GFXDefaultGUIProfile);
break;
}
}
@ -345,7 +343,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
mTextures[i].mTextureHilightAsset->load();
if (mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
mTextures[i].mTextureHilight = mTextures[i].mTextureHilightAsset->getTexture(&GFXDefaultGUIProfile);
break;
}
}
@ -369,7 +367,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
mTextures[i].mTextureDepressedAsset->load();
if (mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
mTextures[i].mTextureDepressed = mTextures[i].mTextureDepressedAsset->getTexture(&GFXDefaultGUIProfile);
break;
}
}
@ -393,7 +391,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
mTextures[i].mTextureInactiveAsset->load();
if (mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
{
mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
mTextures[i].mTextureInactive = mTextures[i].mTextureInactiveAsset->getTexture(&GFXDefaultGUIProfile);
break;
}
}
@ -670,4 +668,4 @@ bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
return Parent::pointInControl(parentCoordPoint);
}
DEF_ASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);
DEF_ASSET_BINDS_REFACTOR(GuiBitmapButtonCtrl, Bitmap)

View file

@ -49,7 +49,7 @@
/// To implement different handlers for the modifier states, use the "onDefaultClick",
/// "onCtrlClick", "onAltClick", and "onShiftClick" methods.
///
class GuiBitmapButtonCtrl : public GuiButtonCtrl
class GuiBitmapButtonCtrl : public GuiButtonCtrl, protected AssetPtrCallback
{
public:
@ -118,9 +118,35 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
///
BitmapMode mBitmapMode;
DECLARE_IMAGEASSET(GuiBitmapButtonCtrl, Bitmap, onBitmapChange, GFXDefaultGUIProfile);
DECLARE_ASSET_SETGET(GuiBitmapButtonCtrl, Bitmap);
private: AssetPtr<ImageAsset> mBitmapAsset; public: void _setBitmap(StringTableEntry _in) {
if (mBitmapAsset.getAssetId() == _in) return; if (!AssetDatabase.isDeclaredAsset(_in)) {
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); if (foundAssetcount != 0) {
imageAssetId = query.mAssetList[0];
} mBitmapAsset = imageAssetId;
}
else {
mBitmapAsset = _in;
mBitmapName = _in;
mBitmap = getBitmap();
}
}; inline StringTableEntry _getBitmap(void) const {
return mBitmapAsset.getAssetId();
} GFXTexHandle getBitmap() {
return mBitmapAsset.notNull() ? mBitmapAsset->getTexture(&GFXDefaultGUIProfile) : 0;
} AssetPtr<ImageAsset> getBitmapAsset(void) {
return mBitmapAsset;
} static bool _setBitmapData(void* obj, const char* index, const char* data) {
static_cast<GuiBitmapButtonCtrl*>(obj)->_setBitmap(_getStringTable()->insert(data)); return false;
}
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
setBitmap(mBitmapName);
}
GFXTexHandle mBitmap;
StringTableEntry mBitmapName;
/// alpha masking
bool mMasked;
@ -158,11 +184,6 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
/// @}
void onBitmapChange()
{
setBitmap(getBitmap());
}
public:
GuiBitmapButtonCtrl();
@ -185,14 +206,6 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
DECLARE_CONOBJECT(GuiBitmapButtonCtrl);
DECLARE_DESCRIPTION( "A button control rendered entirely from bitmaps.\n"
"The individual button states are represented with separate bitmaps." );
//Basically a wrapper function to do our special state handling setup when the fields change
static bool _setBitmapFieldData(void* obj, const char* index, const char* data)
{
GuiBitmapButtonCtrl* object = static_cast<GuiBitmapButtonCtrl*>(obj);
object->setBitmap(StringTable->insert(data));
return false;
}
};
typedef GuiBitmapButtonCtrl::BitmapMode GuiBitmapMode;

View file

@ -329,9 +329,6 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, Normal);
INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, Depressed);
mBitmapBounds.set(16, 16); // Added
mHotTrackItems = false;
mIdMax = -1;
@ -356,8 +353,7 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "File name of bitmap to use");
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "Name of bitmap asset to use");
INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(Bitmap, NumBitmapModes, GuiPopUpMenuCtrlEx, "Name of bitmap asset to use")
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
@ -368,14 +364,6 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
Parent::initPersistFields();
}
bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
{
GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
object->setBitmap(data);
return true;
}
//------------------------------------------------------------------------------
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
"@brief Adds an entry to the list\n\n"
@ -690,9 +678,6 @@ bool GuiPopUpMenuCtrlEx::onWake()
if ( !Parent::onWake() )
return false;
// Set the bitmap for the popup.
setBitmap(getBitmap(Normal));
// Now update the Form Control's bitmap array, and possibly the child's too
mProfile->constructBitmapArray();
@ -818,8 +803,8 @@ void GuiPopUpMenuCtrlEx::setBitmap(const char *name)
dStrcpy(p, "_d", pLen);
_setBitmap((StringTableEntry)buffer, Depressed);
if (!mBitmap[Depressed])
mBitmap[Depressed] = mBitmap[Normal];
if (mBitmapAsset[Depressed].isNull())
mBitmapAsset[Depressed] = mBitmapAsset[Normal];
}
else
{
@ -1096,17 +1081,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mBitmap[Depressed] )
if ( mBitmapAsset[Depressed].notNull() )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch(mBitmap[Depressed], rect );
drawUtil->drawBitmapStretch(getBitmap(Depressed), rect );
}
else if (mBitmap[Normal])
else if (mBitmapAsset[Normal].notNull())
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
drawUtil->drawBitmapStretch(getBitmap(Normal), rect );
}
// Do we render a bitmap border or lines?
@ -1140,11 +1125,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if (mBitmap[Normal])
if (mBitmapAsset[Normal].notNull())
{
RectI rect( offset, mBitmapBounds );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
drawUtil->drawBitmapStretch(getBitmap(Normal), rect );
}
// Do we render a bitmap border or lines?
@ -1170,11 +1155,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if (mBitmap[Normal])
if (mBitmapAsset[Normal].notNull())
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
drawUtil->drawBitmapStretch(getBitmap(Normal), rect );
}
// Do we render a bitmap border or lines?

View file

@ -131,9 +131,8 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes, onBitmapChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
void onBitmapChanged() {}
DECLARE_IMAGEASSET_ARRAY_REFACTOR(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes)
Point2I mBitmapBounds; // Added
S32 mIdMax;
@ -144,8 +143,6 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
virtual void removeChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrlEx(void);
~GuiPopUpMenuCtrlEx();