mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-22 16:13:45 +00:00
roughness was ramping up mip levels too slowly
This commit is contained in:
parent
67ae3d136b
commit
439438cd1f
2 changed files with 2 additions and 2 deletions
|
|
@ -281,7 +281,7 @@ float computeSpecOcclusion( float NdotV , float AO , float roughness )
|
|||
|
||||
float roughnessToMipLevel(float roughness, float numMips)
|
||||
{
|
||||
return roughness * numMips;
|
||||
return pow(abs(roughness),0.25) * numMips;
|
||||
}
|
||||
|
||||
vec4 compute4Lights( Surface surface,
|
||||
|
|
|
|||
|
|
@ -282,7 +282,7 @@ float computeSpecOcclusion( float NdotV , float AO , float roughness )
|
|||
|
||||
float roughnessToMipLevel(float roughness, float numMips)
|
||||
{
|
||||
return roughness * numMips;
|
||||
return pow(abs(roughness),0.25) * numMips;
|
||||
}
|
||||
|
||||
float4 compute4Lights( Surface surface,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue