Commit graph

742 commits

Author SHA1 Message Date
Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel db089ab45f consistency 2014-09-15 19:10:23 -05:00
Daniel Buckmaster 8f5166393b Merge pull request #780 from eightyeight/fix-shapebase-animation-networking
Fixed ShapeBase animation networking
2014-09-16 09:55:50 +10:00
Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking.
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster 40cefe1002 Merge pull request #717 from eightyeight/navpath-always-render
Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster ae3b726dfc Merge pull request #754 from Azaezel/zeroLightsMeansZero
requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster f799a2fd6e Merge pull request #769 from Azaezel/groundcoverMaterials
Adds material definitions for groundcover referencing.
2014-09-13 10:56:27 +10:00
Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster 1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Azaezel ae55b5f552 Adds material definitions for groundcover referencing. 2014-09-01 19:39:29 -05:00
Daniel Buckmaster 84ebe885e3 Merge pull request #760 from eightyeight/fix-thread-statics
Fixed thread statics
2014-08-21 11:16:39 +10:00
Daniel Buckmaster 4110fe51b2 Fixed thread statics. 2014-08-20 10:00:46 +10:00
Daniel Buckmaster 2554cf6c1a Merge pull request #755 from eightyeight/fix_splash
Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster e4f4305325 Merge pull request #756 from eightyeight/fix_dll_loading
Load new DLL first so existing projects don't see odd behavior
2014-08-16 13:21:28 +10:00
Daniel Buckmaster 868b20cfb5 Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
Daniel Buckmaster 76b2e4e975 Fixed template scripts. 2014-08-16 11:52:50 +10:00
Daniel Buckmaster 346ad5bdaa Finished up splash screen implementation.
* Added stub methods for non-Windows platforms
 * Move canvas show to after tools have loaded
 * Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster 5a1f6967ce Merge remote-tracking branch 'Areloch/SplashScreenFix' into development 2014-08-16 09:53:02 +10:00
Daniel Buckmaster 3c1cc9b32c Merge pull request #742 from dahnielson/dahnielson_cmake
Improving CMake build system for power users
2014-08-16 09:44:24 +10:00
Daniel Buckmaster 1bb95bdb81 Merge pull request #747 from BeamNG/fix_water_reflection
WaterObject reflection fix.
2014-08-16 09:43:49 +10:00
Azaezel 9e404b3707 kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
Anders Dahnielson 0ca4dc75a8 Improving CMake build system for power user
* Making it possible to override the project directory location
  by setting TORQUE_APP_DIR.

* Making it possible to skip template installation (copying) to
  project directory by setting TORQUE_TEMPLATE to OFF.
2014-07-28 13:06:33 +02:00
LuisAntonRebollo 69838bdc8c Merge pull request #738 from LuisAntonRebollo/add_cmake_license
Add GG(c) and MIT license to CMake files.
2014-07-19 00:19:09 +02:00
LuisAntonRebollo 57ac2f8546 Add GG(c) and MIT license to CMake files. 2014-07-18 22:07:38 +02:00
Areloch 2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
Daniel Buckmaster 8390c4159f Merge pull request #732 from eightyeight/revert-540
Revert #540
2014-07-14 15:33:53 +02:00
Daniel Buckmaster b7c720d01d Reverted #540 2014-07-14 15:13:30 +02:00
Azaezel e332609003 requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
Areloch ceccd06198 Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
Daniel Buckmaster c8153cfd29 Merge pull request #731 from LuisAntonRebollo/fix_cmake_testing_module
Fix CMake testing module.
2014-07-12 16:06:42 +02:00
LuisAntonRebollo a030f47178 Fix CMake testing module. 2014-07-12 13:44:48 +02:00
LuisAntonRebollo e09a09005d Merge pull request #706 from eightyeight/add-gtest
Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
Daniel Buckmaster d1070210c2 Fixed tool support. 2014-07-12 00:00:46 +02:00
LuisAntonRebollo 4510e29463 Merge pull request #698 from eightyeight/fix-vs-link-time
Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Azaezel 9bed39b7d0 logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target. 2014-07-11 07:47:31 -05:00
Azaezel ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster 0ca672721b Merge pull request #718 from eightyeight/fix-quat-from-euler
Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster 27df22f18e Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00
Daniel Buckmaster b7b13250b8 Merge pull request #697 from eightyeight/t2d-string-funcs
Added string functions from T2D
2014-07-10 12:21:51 +02:00
Daniel Buckmaster ec78e4d502 Append ' DLL' to DLL filename to improve VS link times. 2014-07-10 11:56:33 +02:00
Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
Daniel Buckmaster 2248c90d52 Default mainfiles to run unit tests. 2014-07-08 18:55:37 +02:00
Daniel Buckmaster 8b1ff267f0 Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
Daniel Buckmaster ec34d9928c Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
Daniel Buckmaster 2ae879ec70 NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00