Commit graph

3993 commits

Author SHA1 Message Date
Ben Payne
c50c88d071 Fix use-after-delete errors 2014-12-11 19:09:01 -05:00
Ben Payne
d97d44f66f Fix more misc uninitialized vars 2014-12-11 18:25:29 -05:00
Ben Payne
a10e6e99d4 Fix read past end of array 2014-12-11 18:22:14 -05:00
Ben Payne
d4b4320f45 More uninitialized variables 2014-12-11 18:06:24 -05:00
Ben Payne
2fc1ac4816 Fix uninit vars in gui 2014-12-11 17:25:02 -05:00
Ben Payne
81e7dafb94 Fix delete of malloc'ed memory 2014-12-11 17:24:40 -05:00
Daniel Buckmaster
93fdcdecbe Compare to cosine of angle, not angle. 2014-12-11 12:30:48 +11:00
LuisAntonRebollo
6f975dd14a Fix a crash when change a material reclect cubemap. 2014-12-11 12:29:44 +11:00
LuisAntonRebollo
d000a1e7c5 OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer. 2014-12-11 01:20:39 +01:00
Anis
de82fbe0f9 Intel graphics bugfix
Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
Daniel Buckmaster
27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
James Urquhart
bfca94da5c Initialize mResetLocked too 2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e Use find instead of [] and call StringTable->insert less. 2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6 Fix issue where console stack values were getting overwritten inside a C++ function 2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37 Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1 Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798 Fix AMD render problem with missed meshes. 2014-12-09 17:34:16 -05:00
LuisAntonRebollo
190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster
116276a105 Tweaks so I'm happy with it.
* Change #define usage
 * Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster
a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Daniel Buckmaster
ca287f3308 Merge pull request #997 from Winterleaf/Fix-PostEffects
This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
Anis
7455f12343 check extension before use it 2014-12-06 20:55:43 +01:00
Anis
1a76341049 Update gfxGLDevice.cpp 2014-12-06 20:46:27 +01:00
Anis
2165266ff4 revert vsync on reset changes 2014-12-06 20:44:47 +01:00
Anis
005f322a94 vsync update on reset settings 2014-12-06 19:41:00 +01:00
Anis
b444cabe4d vSync on opengl 2014-12-06 19:32:38 +01:00
LuisAntonRebollo
3281dc1e06 Merge pull request #1004 from Lopuska/patch-1
Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
Azaezel
8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. 2014-12-04 16:21:57 +01:00
LuisAntonRebollo
f166e5286d Fix lighting errors when all lights are disabled. 2014-12-03 23:46:12 +01:00
LuisAntonRebollo
f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466 Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8c5d5f9f06 more spacing 2014-12-01 17:22:35 -05:00
Vincent Gee
e71c64e564 fixed spacing 2014-12-01 17:21:17 -05:00
Vincent Gee
c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 2014-12-01 13:06:27 -05:00
Daniel Buckmaster
add9f990f7 Removed GuiFlexibleArrayControl. 2014-12-01 23:31:43 +11:00
Vincent Gee
c88002ce8f fix per tron 2014-11-30 22:42:04 -05:00
Vincent Gee
98630fbcb8 FMod switching DLLS if 64 bit. 2014-11-30 22:16:48 -05:00
Vincent Gee
8e0ae15f74 Tabs... 2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
rextimmy
880642060e Fixed issue where physx3 cpu dispatcher was created multiple times 2014-12-01 12:39:46 +10:00
Vincent Gee
5dfc293191 type fix 2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f Added support for AMD Chips 2014-11-30 20:43:04 -05:00
Vincent Gee
48ba106667 Just cleaned up some code 2014-11-30 20:28:40 -05:00