Anis
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3495bd56ca
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Update win32Window.cpp
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2014-11-27 20:26:48 +01:00 |
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Anis
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f1fa36fe60
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no need SetDisplayDefaults
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2014-11-27 20:26:47 +01:00 |
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Anis
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971a354ebe
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forgot void SetDisplayDefaults() to make it compile!
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2014-11-27 20:26:46 +01:00 |
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Anis
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6a89b2ab65
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Update win32Window.cpp
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2014-11-27 20:26:45 +01:00 |
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Anis
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2eb1238648
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added fullscreen support for opengl (win32)
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2014-11-27 20:26:44 +01:00 |
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LuisAntonRebollo
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823b413c1f
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Handle texel-pixel offset with diferents graphics APIs.
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2014-11-27 00:59:17 +01:00 |
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Daniel Buckmaster
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0213fc4a34
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Fix #258
No harm in it, and we can close the issue now.
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2014-11-26 14:48:29 +11:00 |
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Daniel Buckmaster
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11c70262c4
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Fix #741
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
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2014-11-26 14:20:11 +11:00 |
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Daniel Buckmaster
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c08413ffde
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Merge pull request #919 from lukaspj/Network-BaseTexFormat-Fix
BaseTexFormat was not networked properly.
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2014-11-26 10:30:20 +11:00 |
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LuisAntonRebollo
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a7434635cb
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Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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2014-11-25 22:43:22 +01:00 |
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Daniel Buckmaster
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9150afe81a
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Merge pull request #902 from Winterleaf/Types.h
Cleaning up and streamlining Types.h,
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2014-11-24 11:09:02 +11:00 |
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Daniel Buckmaster
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2546eec014
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Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert
Revert "Euler to quat reversion"
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2014-11-24 11:02:00 +11:00 |
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Daniel Buckmaster
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ae00e3046f
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Merge pull request #955 from Azaezel/EvalReturn_issue_953
Eval return issue 953 and trace buffer 952
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2014-11-24 10:57:14 +11:00 |
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Daniel Buckmaster
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4769bba003
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Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
Fix gui tree view build visible tree
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2014-11-23 15:52:31 +11:00 |
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Daniel Buckmaster
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22b8fe894f
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Implemented physics collision for MeshRoad.
According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
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2014-11-22 18:25:58 +11:00 |
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Daniel Buckmaster
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826b81fc20
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Merge pull request #889 from Winterleaf/mEase-Improvements
Improvements to the math in mEase
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2014-11-22 18:21:01 +11:00 |
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Azaezel
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4ea051a939
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tabs
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2014-11-20 14:38:17 -06:00 |
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Azaezel
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1c4cc888f8
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fix for issue #953, courtesy of @jamesu. trace buffer was truncating values.
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2014-11-20 14:20:54 -06:00 |
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Azaezel
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3039f4399d
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eval(methodWithReturnValue) wasn't passing along it's return value though the stringstack.fix courtessy of @jamesu
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2014-11-20 14:17:59 -06:00 |
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Vincent Gee
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c5f81a85f5
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Renamed LOD to Fade.
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2014-11-20 08:00:26 -05:00 |
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Vincent Gee
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98f718552d
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Fixed mAsin back to mSin
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2014-11-17 21:18:52 -05:00 |
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Thomas Fischer
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e7a4d61772
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Merge pull request #894 from Winterleaf/Dev---Volume.cpp
Added Sanity Check for out of memory
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2014-11-17 18:03:21 +01:00 |
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Thomas Fischer
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469fe3afa7
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Merge pull request #758 from eightyeight/meshroad_physics_collision
Implemented physics collision for MeshRoad
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2014-11-17 17:45:00 +01:00 |
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Areloch
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b5ce3fa8ad
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Merge pull request #903 from Winterleaf/MissionMarker
Looks good, don't see any problems. Merged.
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2014-11-13 21:48:58 -06:00 |
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Daniel Buckmaster
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895cf59500
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Merge pull request #890 from Winterleaf/Dev-depthSortList.cpp
Minor Improvement to depthSortList.cpp
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2014-11-12 09:52:50 +11:00 |
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Daniel Buckmaster
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1f0209db78
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Merge pull request #917 from jamesu/fix_audio_print
Fix bug where console stack was incorrectly used to print audio devices
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2014-11-12 09:37:16 +11:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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LuisAntonRebollo
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417a7ec4c4
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Remove old/unused OpenGL files.
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2014-11-08 19:03:17 +01:00 |
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LuisAntonRebollo
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259030de47
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Fix imposter capture on OpenGL.
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2014-11-08 18:57:45 +01:00 |
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LuisAntonRebollo
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eb200c988c
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Changes on PostFX for OpenGL.
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2014-11-08 18:56:39 +01:00 |
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LuisAntonRebollo
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61d3e52ad1
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Changes on ShaderGen for generate GLSL shaders.
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2014-11-08 18:40:33 +01:00 |
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LuisAntonRebollo
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c0b2e6536b
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Reduce innecesary changes on Render Target textures.
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2014-11-08 18:34:21 +01:00 |
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LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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LuisAntonRebollo
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b81ebaa386
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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LuisAntonRebollo
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7f183ef9e5
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Separate OpenGL code from Linux or Mac.
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2014-11-08 18:15:49 +01:00 |
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LuisAntonRebollo
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f101fbe820
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Remove unnecesary code for handle OpenGL.
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2014-11-08 18:11:35 +01:00 |
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LuisAntonRebollo
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53ac49ee91
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Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL.
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2014-11-08 18:03:49 +01:00 |
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LuisAntonRebollo
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cc16277ce6
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Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-08 17:59:36 +01:00 |
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LuisAntonRebollo
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fa1b2d87b1
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Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-08 17:55:37 +01:00 |
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LuisAntonRebollo
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79e158d528
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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Azaezel
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034de4f84b
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turret tracking correction
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2014-11-08 00:08:09 -06:00 |
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Daniel Buckmaster
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c354f59b72
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Merge pull request #922 from eightyeight/fix-http-post
Make HTTPObject::post work
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2014-11-08 15:35:32 +11:00 |
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Daniel Buckmaster
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697dbb13b3
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Make HTTPObject::post work.
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2014-11-08 15:34:15 +11:00 |
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rextimmy
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664595ef9e
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- Fixed memory leak when creating terrain with physx 3
- Fixed terrain tessellation with physx 3
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2014-11-08 14:08:59 +10:00 |
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LukasPJ
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537441fc15
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Remove warning
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2014-11-08 05:04:42 +01:00 |
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LukasPJ
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f481d31285
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BaseTexFormat was not networked properly.
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2014-11-08 04:58:56 +01:00 |
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LukasPJ
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ad7b75de09
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Fix for fuzzy borders between textures
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2014-11-08 04:58:01 +01:00 |
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James Urquhart
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20acbfed04
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Fix late night coding issue
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2014-11-08 00:14:56 +00:00 |
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James Urquhart
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0e87023e46
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Fix problem with formatting
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2014-11-08 00:01:01 +00:00 |
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James Urquhart
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d041cbbb7a
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Fix bug where console stack was incorrectly used to print audio devices
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2014-11-07 23:54:08 +00:00 |
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