mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-26 07:34:45 +00:00
Fix read past end of array
This commit is contained in:
parent
d4b4320f45
commit
a10e6e99d4
|
|
@ -601,10 +601,13 @@ bool chompUTF8BOM( const char *inString, char **outStringPtr )
|
|||
{
|
||||
*outStringPtr = const_cast<char *>( inString );
|
||||
|
||||
U8 bom[4];
|
||||
dMemcpy( bom, inString, 4 );
|
||||
|
||||
bool valid = isValidUTF8BOM( bom );
|
||||
bool valid = false;
|
||||
if (inString[0] && inString[1] && inString[2])
|
||||
{
|
||||
U8 bom[4];
|
||||
dMemcpy(bom, inString, 4);
|
||||
valid = isValidUTF8BOM(bom);
|
||||
}
|
||||
|
||||
// This is hackey, but I am not sure the best way to do it at the present.
|
||||
// The only valid BOM is a UTF8 BOM, which is 3 bytes, even though we read
|
||||
|
|
|
|||
Loading…
Reference in a new issue