Commit graph

603 commits

Author SHA1 Message Date
LuisAntonRebollo
c950ca2c77 Merge pull request #647 from Azaezel/debris_collision
Debris collision
2014-05-16 01:02:59 +02:00
LuisAntonRebollo
6f673e624d Merge pull request #641 from Azaezel/projectile_decal
Projectile decal
2014-05-16 00:27:42 +02:00
Azaezel
4e203f21b3 debris collision mask expanded so that it also hits buildings and the like. 2014-05-13 17:40:25 -05:00
Thomas Fischer
08e6b261a3 Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00
Daniel Buckmaster
7a517d3cb1 Merge pull request #613 from lukaspj/T2DColors
T2D style 'Stock colors'
2014-05-13 10:03:26 +10:00
Azaezel
a33e500b8d alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) 2014-05-12 16:37:25 -05:00
Lukas Joergensen
4de9bd4e85 Initialize StockColors
This commit makes sure the StockColors are initialized and destroyed, using
the module system.
2014-05-12 11:01:04 +02:00
Daniel Buckmaster
47dbce1499 Merge pull request #632 from eightyeight/better-explosion-example
Added a better example of using Explosion in a client/server fashion
2014-05-11 13:22:28 +10:00
Daniel Buckmaster
1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster
f69eccfdb4 Merge pull request #600 from BeamNG/rename_Status
Rename Status enum for avoid conficts on Linux.
2014-05-10 11:01:28 +10:00
Daniel Buckmaster
a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
Andrew Mac
704dc47bdb Merge pull request #602 from Azaezel/Simpler_ShapeBase1
removes non-functional shield and invincibility functionality.
2014-05-08 23:39:33 -03:00
Daniel Buckmaster
79d896c0f4 Merge pull request #636 from LuisAntonRebollo/fix_cmake_mayor
Fix cmake mayor
2014-05-07 07:54:34 +10:00
LuisAntonRebollo
b8b77ef488 Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR" 2014-05-06 17:44:12 +02:00
Lukas Jørgensen
9ebfd0f6b3 T2D style 'Stock colors'
This commit implements stock colors as they are implemented in T2D.
It allows for using predefined stock colors e.g.:
``` %object.color = "OrangeRed"; ```
Instead of
``` %object.color = "255 69 0"; ```
2014-05-06 09:26:01 +02:00
Andrew Mac
008e34eb8e Merge pull request #596 from Azaezel/vs2013
VS2013 compatibility patch.
2014-05-03 14:07:46 -03:00
Daniel Buckmaster
46c9122432 Added a better example of using Explosion in a client/server fashion. 2014-04-25 13:04:12 +10:00
Daniel Buckmaster
43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 2014-04-25 12:57:00 +10:00
Kyrah Abattoir
d56952eaea FIX RenderMeshExample not having a material on mission start even if one was assigned to it in the mission file. 2014-04-25 00:39:20 +02:00
LuisAntonRebollo
881d578aae Fix crash on exit T3D when build with CMake.
Process::_signalProcess is destroyed first, and then Win32WindowManager::~Win32WindowManager() try to remove from deleted Signal causing a crash.

SlotSignal handle this automatically.
2014-04-23 21:17:15 +02:00
LuisAntonRebollo
0137c86765 Add SlotSignal for handle automatic disconnect on Signal or SignalSlot destruction.
Example:

```
Win32WindowManager::Win32WindowManager()
{
   // Register in the process list.
   mOnProcessSignalSlot.setDelegate( this, &Win32WindowManager::_process );
   Process::notify( mOnProcessSignalSlot, PROCESS_INPUT_ORDER );

   // When Signal it's destroyed, all slots are disconected.
   // When a SignalSlot it's destroyed, it's disconected from Signal.
}

```
2014-04-23 21:16:00 +02:00
Daniel Buckmaster
aca58356ee Merge pull request #615 from Areloch/Issue_437
Fixed the crash when using glow material on billboard groundcover
2014-04-18 11:09:10 +10:00
Daniel Buckmaster
66a73708ec Merge pull request #614 from lukaspj/UnnecessaryParamter
Removed unnecessary parameter in a simObject getter method
2014-04-18 10:50:45 +10:00
Areloch
4594a13740 Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object 2014-04-16 10:43:37 -05:00
Lukas Jørgensen
9fbdf64bd9 Removed unnecessary parameter in a simObject getter method 2014-04-15 11:50:34 +02:00
Daniel Buckmaster
7ad5d15306 Merge pull request #593 from eightyeight/tc-status-icon
Added build status icon to README.
2014-04-08 17:03:53 +10:00
Azaezel
8d90558279 removes non-functional shield and invincibility functionality. 2014-04-07 16:11:32 -05:00
Daniel Buckmaster
e2dcde721d Merge pull request #597 from eightyeight/fix-vs2008
Fix VS2008
2014-04-07 08:25:38 +10:00
LuisAntonRebollo
7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
LuisAntonRebollo
4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
Daniel Buckmaster
87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Daniel Buckmaster
2de459cb2e Remove use of 'auto' keyword. 2014-04-04 13:16:47 +11:00
Azaezel
59c755b5e5 Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013. 2014-04-02 15:09:07 -05:00
LuisAntonRebollo
54fa2bcdab Merge pull request #540 from signmotion/default-keyboard-layout
Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
Daniel Buckmaster
68edd51410 Added build status icon to README. 2014-03-28 21:12:21 +11:00
Thomas Fischer
32abd2c149 Merge pull request #553 from signmotion/add-vector-reverse
Added method Vector::reverse().
2014-03-22 21:51:30 +01:00
Thomas Fischer
d53b9d515b Merge pull request #591 from Azaezel/clubbing_ciels
revised #568. abs and max.
2014-03-22 21:51:20 +01:00
Thomas Fischer
e965b6a182 Merge pull request #590 from tdev/cmake
cmake buildsystem added
2014-03-22 21:50:19 +01:00
Thomas Fischer
36cc041254 enforced setting the app name and fixed default-appname bugs
added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
2014-03-20 05:34:45 +01:00
Thomas Fischer
f3dbe07b9a main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template 2014-03-19 18:17:35 +01:00
Thomas Fischer
cd727f7711 added lib template; added cleanup batch file; added game folder 2014-03-19 03:23:51 +01:00
Thomas Fischer
e93a5d9d74 little documentation fix 2014-03-19 02:43:52 +01:00
Thomas Fischer
3071700690 added more options, moved some to advanced 2014-03-19 02:41:06 +01:00
Thomas Fischer
27bbf4758e changed readme 2014-03-19 02:20:35 +01:00
Thomas Fischer
c5e41a61cb fixed projects with space in name 2014-03-19 02:15:00 +01:00
Thomas Fischer
5ffe7abee9 cmake improvements: correct build folder without installing, merged luis resource copy fix. fixed usage of the app name. added source folder to build configuration 2014-03-19 02:03:45 +01:00
Thomas Fischer
0dc0e70114 improved config format, eaiser to be used now 2014-03-18 20:12:13 +01:00
Thomas Fischer
444b12a670 cmake, better isolated :) 2014-03-18 13:27:25 +01:00
Azaezel
52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
"warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" since it was coming from the same line
2014-03-18 05:52:54 -05:00
Thomas Fischer
29d7fe310d Merge pull request #583 from tdev/x64_basics
windows 64 bit basics
2014-03-18 00:51:58 +01:00