Jeff Hutchinson
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a50600afaa
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tabs->spaces for TRON :)
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2016-05-06 22:57:35 -04:00 |
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Jeff Hutchinson
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30f0a9c5f9
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replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
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2016-05-06 22:05:32 -04:00 |
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Jeff Hutchinson
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f9b2aa397f
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cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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2016-05-06 21:50:11 -04:00 |
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Jeff Hutchinson
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a216b4515b
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remove old legacy extensions that aren't being used.
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2016-05-06 21:24:52 -04:00 |
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Azaezel
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5a27313e14
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removes FrameAllocatorMarker usage from GL side _fastTextureLoad
Repeatedly caused issues with 4096^2 atlases
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2016-05-06 19:35:40 -05:00 |
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Areloch
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bc9033da2e
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Rolls back OGL Projection correction.
Epoxy looks to handle the projection depth range so it behaves more like D3D, so this change was doubling up and causing problems.
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2016-05-06 16:45:18 -05:00 |
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Areloch
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e8bc70e514
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Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
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2016-05-05 19:40:59 -05:00 |
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rextimmy
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8056a4bfa9
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GL fix for Epoxy and creating a 3.2 core context with win32 api.
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2016-05-05 22:25:34 +10:00 |
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Areloch
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fb3401a5d7
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Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
GFXDynamicTextureProfile
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2016-05-05 01:35:26 -05:00 |
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Areloch
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b3bc199975
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Adds a TypeSimObjectPtr type for easy reference to other objects as a field.
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2016-04-30 23:38:35 -05:00 |
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Areloch
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de0fe06bc8
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Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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2016-04-30 23:34:54 -05:00 |
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Areloch
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86dd8a8cf7
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Adds a onPostAdd callback to simObject so we can do handling AFTER the object and it's children have been added successfully.
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2016-04-30 23:32:10 -05:00 |
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Areloch
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ec6f9c05a6
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Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
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2016-04-30 15:48:33 -05:00 |
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Azaezel
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4b1895cba5
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Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
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2016-04-24 11:36:28 -05:00 |
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Areloch
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ae9cb0533a
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Merge pull request #1574 from Azaezel/naughtyNearPlane
corrects projection matricies for opengl
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2016-04-19 02:17:48 -05:00 |
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Areloch
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e8c96d7df1
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Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
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2016-04-19 01:47:38 -05:00 |
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Jeff Hutchinson
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fddc00b39b
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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Azaezel
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00cc949011
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reimplements a form of subsurface scattering
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2016-04-15 00:20:55 -05:00 |
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Areloch
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b4547da50b
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Merge pull request #1576 from Areloch/SDLUpdate
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-10 21:32:30 -05:00 |
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Areloch
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b23ac9fb6a
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Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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2016-04-08 15:34:02 -05:00 |
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rextimmy
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5a4bb6b36d
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DX11/GL border offset fix for GFXDrawUtil::drawRect
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2016-04-08 18:58:53 +10:00 |
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Areloch
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b63ef177f4
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-07 00:40:06 -05:00 |
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Azaezel
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223e9a8264
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corrects projection matricies for opengl
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2016-04-05 20:36:13 -05:00 |
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Azaezel
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bac14875f4
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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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2016-04-04 09:38:24 -05:00 |
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rextimmy
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2073a94a7a
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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Areloch
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6a40b8bb84
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Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
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2016-03-29 00:51:23 -05:00 |
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Areloch
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4d190b1982
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Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:08:18 -05:00 |
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Areloch
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b9d8df5a4a
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Includes a formatting fix for the SimPath change to make it compatible with DX11.
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2016-03-28 22:47:22 -05:00 |
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rextimmy
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12621f876b
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Added GFXFormatR8G8B8A8_SRGB format.
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2016-03-28 10:05:16 +10:00 |
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Jeff Hutchinson
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3bb4fda47a
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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Jeff Hutchinson
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7317848080
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epoxy GLX extension interface
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2016-03-25 21:03:01 -04:00 |
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Jeff Hutchinson
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4cf6a30e05
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cleanup
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2016-03-25 13:44:22 -04:00 |
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Jeff Hutchinson
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6e692ea9cf
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torque windows integration of epoxy
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2016-03-25 13:41:38 -04:00 |
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Jeff Hutchinson
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7b35ce3212
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move gl_generated_dispatch.c
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2016-03-25 13:38:14 -04:00 |
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Jeff Hutchinson
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6683fc0f24
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remove glew
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2016-03-25 02:19:48 -04:00 |
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Jeff Hutchinson
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1ceed22049
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add epoxy for glew replacement
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2016-03-25 02:16:38 -04:00 |
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Anis
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25e8cf4711
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Merge pull request #1554 from Azaezel/MagicalSkyBox
from @rextimmy automatically adds a sky feature to skies. (render so…
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2016-03-22 12:59:09 +01:00 |
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Anis
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935bddca35
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Merge pull request #1556 from Azaezel/splineSpelunking
Path editor display augmentations.
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2016-03-22 12:57:49 +01:00 |
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Anis
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7ccac9b9b7
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Merge pull request #1550 from Azaezel/ResetGFX
new method: ResetGFX();
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2016-03-22 12:53:02 +01:00 |
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Anis
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e0133384e0
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Merge pull request #1552 from Azaezel/aLovelyGlow
should actually let HDR have a say for glows.
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2016-03-21 19:31:21 +01:00 |
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Anis
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1d5a22cfea
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Merge pull request #1553 from Azaezel/MRTMangle
turns out independent sized render targets was causing lighting artif…
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2016-03-21 19:28:49 +01:00 |
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rextimmy
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8667bd3ca2
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GL floating point format fix.
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2016-03-21 22:49:47 +10:00 |
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Azaezel
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e475b3060b
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won't need that any more after this
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2016-03-20 16:51:24 -05:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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rextimmy
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1ff6f221fb
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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OTHGMars
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47b68f482e
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This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes.
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2016-03-18 00:35:37 -04:00 |
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Azaezel
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ed264e4e12
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from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
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2016-03-16 18:10:07 -05:00 |
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Azaezel
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74e3ee5214
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turns out independent sized render targets was causing lighting artifacting.
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2016-03-16 00:45:57 -05:00 |
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Azaezel
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fd961db215
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should actually let HDR have a say for glows.
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2016-03-15 22:33:32 -05:00 |
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Azaezel
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067caec4a4
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docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives.
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2016-03-15 19:19:12 -05:00 |
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