Areloch
dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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Adds logic so when trying to do a path copy, if it's not a valid source filename, we merely fail the copy, rather than crashing due to a nullref
Makes guiPopUpCtrlEx respect the mActive flag so the mouse cannot interact with it if it's inactive
2022-07-24 13:12:46 -05:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
Robert MacGregor
4a92ecf9e5
* BugFix: Remove the last remnant of 3DNow! Extensions.
2022-05-24 21:11:08 -04:00
Robert MacGregor
2368f1d97c
* Feature: Reimplement POSIX CPU information.
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* BugFix: Correct a typo in setProcessoInformation -> setProcessorInformation.
2022-05-24 20:58:28 -04:00
Robert MacGregor
c687c0d23a
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
2022-05-24 20:39:34 -04:00
Jeff Hutchinson
27fd15de83
Merge remote-tracking branch 't3d/Preview4_0' into cpuinfo
2022-05-24 17:16:57 -04:00
Robert MacGregor
948bc43d85
* Feature: Augment VFS file information with creation times & update some console functions to use VFS.
2021-12-18 03:56:11 -05:00
Robert MacGregor
277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
2021-12-17 21:16:42 -05:00
Robert MacGregor
bd9b3fd55b
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
Jeff Hutchinson
24e5db942b
flush out windows cpu detection.
2021-09-26 23:43:06 -04:00
Jeff Hutchinson
433d32f237
Implement better CPU Detection
2021-09-15 00:19:56 -04:00
Jeff Hutchinson
17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/platform/types.visualc.h
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript
# Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
# Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
2021-09-01 22:26:23 -04:00
Jeff Hutchinson
633bc040d0
Update thread ids for 64bit support.
2021-08-29 20:34:57 -04:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Brian Roberts
a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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sdl usage standards proposal 3
2021-01-02 11:09:52 -06:00
AzaezelX
254ac462b5
sdl usage standards proposal 3:
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again maintains fallbacks for folks that just don't want to use the lib (though if we do want to go that route, we'll likely want to re-review a few commits and put fallbacks, well, *back* at some point)
includes sdl in torqueconfig.h if in use to kill duplication.
adds a generic sdlPlatform.cpp for general methods, oneliners, and the like
2020-12-31 14:44:39 -06:00
Jeff Hutchinson
dee89e25b8
Changes profiler to use the high precision timer built into windows.
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Also removes the legacy GetTickCount() fallback as that is no longer necessary in modern versions of windows (Windows XP and greater support QueryPerformanceCounter)
2020-12-28 18:14:21 -05:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Jeff Hutchinson
7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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Note that this still works for 32bit windows.
2020-07-07 01:05:08 -04:00
AzaezelX
bd8a72005e
uninitialized variables-platform
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(cherry picked from commit 36fd324de7a29a8f4bb84b7622ae925acb1d3760)
2020-05-11 15:15:01 -05:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
2018-03-12 19:10:55 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
e6e97e660c
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
rextimmy
415f4a046e
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
RexTimmy
3b1d84fe5c
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Jeff Hutchinson
6e692ea9cf
torque windows integration of epoxy
2016-03-25 13:41:38 -04:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Areloch
c2da755dc2
Fix for the directory scan for modules so it doesn't trim off characters in the path.
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Resubmitted to clear the excess history entries.
2016-01-08 00:19:11 -06:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Azaezel
a0aa826f16
Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
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-triggered during debug only
-still need to expand that to handle bad directories.
2015-08-18 06:12:37 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Daniel Buckmaster
50183c6a2a
Merge pull request #901 from Winterleaf/winMath_ASM.cpp
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FFP 64bit
2015-07-12 16:18:22 +10:00
Ben Payne
da4078c707
Fix passing of non-primitive types to varargs functions
2015-03-04 19:25:09 -05:00
Ben Payne
eabff49a6a
Fix buffer underrun found with address sanitizer
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When subpath is the empty string, the code was reading from subPath[-1]
2015-03-04 19:13:49 -05:00
Ben Payne
6040a8d855
Fix macro token pasting errors when compiling with clang-cl
2015-03-04 19:10:53 -05:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
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Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
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Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00