Robert MacGregor
c376bc3f9c
* [ZIP] BugFix: Correct another codepath that may fail due to case sensitive string searches.
2021-10-11 19:31:37 -04:00
Robert MacGregor
8d0128698a
* [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior.
2021-10-11 19:02:58 -04:00
Robert MacGregor
f3eadb922b
Merge remote-tracking branch 'origin/Preview4_0' into adjustment-unix-case-insensitivity
2021-10-11 10:56:56 -04:00
Robert MacGregor
444c9dcf41
* BugFix: Correct non-constant array allocations in the POSIX case insensitivity code.
2021-10-11 10:45:02 -04:00
Robert MacGregor
497a94f884
* Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code.
2021-10-11 10:24:24 -04:00
Brian Roberts
fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
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followups to #582
2021-10-11 01:27:15 -05:00
Jeff Hutchinson
66887a930b
Merge pull request #614 from DraconicEnt/bugfix-select-asset-path
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* BugFix: Correct the SelectAssetPath Window not Listing any Paths
2021-10-10 23:23:38 -04:00
Robert MacGregor
77ea34d2b2
* Adjustment: Minor tweaks to allow case insensitivity on Unix systems.
2021-10-10 04:19:27 -04:00
Robert MacGregor
d53dcb03c2
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
AzaezelX
f7cf1c020c
inject getworldtotangent and getworldnormal to ensure var order
2021-10-09 18:20:57 -05:00
Brian Roberts
794707edbe
Merge pull request #612 from JeffProgrammer/ts_misc_tests
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Added more tests for torquescript
2021-10-09 13:53:01 -05:00
Jeff Hutchinson
0429b5afa5
Added more tests for torquescript
2021-10-09 18:47:12 -04:00
AzaezelX
e2e1c491ac
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme
2021-10-09 11:32:13 -05:00
AzaezelX
112dafd8a8
remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render
2021-10-09 11:31:26 -05:00
Brian Roberts
25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
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item->importStatus cleanup for asset importer
2021-10-09 01:01:42 -05:00
Brian Roberts
ee824e0f17
Merge pull request #611 from Areloch/MatAssetLoadStabilization
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Tweaks the MaterialAsset loading logic
2021-10-09 00:59:28 -05:00
Areloch
506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
2021-10-09 00:07:01 -05:00
Brian Roberts
eeaf80ebce
Merge pull request #610 from Azaezel/alpha40/simplifyCallonmodules
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simplify callOnModules
2021-10-08 23:45:42 -05:00
AzaezelX
23e5e891ed
simplify callOnModules
2021-10-08 23:45:20 -05:00
Brian Roberts
398791671f
Merge pull request #609 from DraconicEnt/bugfix-endianswap-function-call
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* BugFix: Correct a Windows compilation error in the endian swap code
2021-10-08 20:09:13 -05:00
Robert MacGregor
cf9d15a9d4
* BugFix: Correct a Windows compilation error in the endian swap code due to a missing include.
2021-10-08 17:23:16 -04:00
Brian Roberts
3b8d1f4031
Merge pull request #605 from Azaezel/alpha40/followup604
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don't try and sort ribbon particles
2021-10-08 10:57:29 -05:00
Brian Roberts
115b6f95f0
Merge pull request #607 from DraconicEnt/adjustment-efficient-endian-swaps
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* Adjustment: Utilize native compiler intrinsics for endian swapping when available
2021-10-07 19:55:31 -05:00
Robert MacGregor
15b946fb35
* Adjustment: Utilize native compiler intrinsics for endian swapping when available.
2021-10-07 09:59:03 -04:00
Brian Roberts
e8d7258d91
Merge pull request #1 from JeffProgrammer/moreshadergenforkermitthefrog
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More shadergen fixes for poor kermit
2021-10-06 20:55:25 -05:00
Jeff Hutchinson
24bf807713
various shadergen fixes.
2021-10-06 21:53:26 -04:00
Jeff Hutchinson
026409ed7f
Merge pull request #606 from Ragora/bugfix-linux-assert-free-cursor
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* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP
2021-10-06 00:38:40 -04:00
Robert MacGregor
070a3a30b6
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging.
2021-10-06 00:35:38 -04:00
AzaezelX
42e90ad3fb
RTLightingFeat work.
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1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX
eb8434c5a4
don't try and sort ribbon particles
2021-10-05 00:23:26 -05:00
Brian Roberts
f6c6a6d66f
Merge pull request #604 from Ragora/bugfix-clearing-warnings
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WIP: BugFix: Clear a lot of warnings
2021-10-04 22:03:23 -05:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
AzaezelX
79ad78361d
item->importStatus cleanup for asset importer
2021-10-04 18:24:33 -05:00
AzaezelX
661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
2021-10-03 21:53:16 -05:00
AzaezelX
a1117b1c41
add getInWorldNormal method glsl side
2021-10-03 21:51:40 -05:00
Brian Roberts
ef514d0e6b
Merge pull request #602 from Azaezel/alpha40/exampleLevelMatunmangle
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fix groundplane material reference in examplelevel
2021-10-03 17:42:53 -05:00
AzaezelX
67c889279d
fix groundplane material reference in examplelevel
2021-10-03 17:42:32 -05:00
AzaezelX
52040fb072
Merge branch 'Preview4_0' into kermithelpme
2021-10-03 17:23:52 -05:00
Brian Roberts
dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
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* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts
85f6dfafd1
Merge pull request #595 from OTHGMars/inputMonUpdate
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inputTest Module Update
2021-10-03 17:07:12 -05:00
Brian Roberts
4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
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GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
Brian Roberts
91b192f163
Merge pull request #599 from Areloch/FormattedAddRotation
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Add handling to RotationF's addRotation function to ensure formatted return
2021-10-03 17:06:48 -05:00
Brian Roberts
6ff9383672
Merge pull request #600 from Ragora/bugfix-asset-browser-tags
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* BugFix: Correct tags in the asset browser not filtering correctly
2021-10-03 17:06:37 -05:00
Robert MacGregor
6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
2021-10-02 22:29:34 -04:00
Robert MacGregor
43630c31c2
* BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API.
2021-10-02 22:24:11 -04:00
Robert MacGregor
5e88ab2570
* BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system.
2021-10-02 16:31:43 -04:00
Robert MacGregor
1676d102f3
* [AssetBrowser] BugFix: Correct a logic error in the filtering of the asset browser causing tags queries to display all assets.
2021-10-02 16:22:55 -04:00
Areloch
c5d5a91356
Add handling to RotationF's addRotation function to ensure formatted return
2021-09-28 18:17:49 -05:00
OTHGMars
37c924512c
Corrects console documentation.
2021-09-28 05:52:45 -04:00
OTHGMars
e035aa9114
GuiCanvas Callbacks
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Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00