Commit graph

5096 commits

Author SHA1 Message Date
Robert MacGregor c376bc3f9c * [ZIP] BugFix: Correct another codepath that may fail due to case sensitive string searches. 2021-10-11 19:31:37 -04:00
Robert MacGregor 8d0128698a * [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior. 2021-10-11 19:02:58 -04:00
Robert MacGregor f3eadb922b Merge remote-tracking branch 'origin/Preview4_0' into adjustment-unix-case-insensitivity 2021-10-11 10:56:56 -04:00
Robert MacGregor 444c9dcf41 * BugFix: Correct non-constant array allocations in the POSIX case insensitivity code. 2021-10-11 10:45:02 -04:00
Robert MacGregor 497a94f884 * Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code. 2021-10-11 10:24:24 -04:00
Brian Roberts fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
followups to #582
2021-10-11 01:27:15 -05:00
Jeff Hutchinson 66887a930b
Merge pull request #614 from DraconicEnt/bugfix-select-asset-path
* BugFix: Correct the SelectAssetPath Window not Listing any Paths
2021-10-10 23:23:38 -04:00
Robert MacGregor 77ea34d2b2 * Adjustment: Minor tweaks to allow case insensitivity on Unix systems. 2021-10-10 04:19:27 -04:00
Robert MacGregor d53dcb03c2 * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
AzaezelX f7cf1c020c inject getworldtotangent and getworldnormal to ensure var order 2021-10-09 18:20:57 -05:00
Brian Roberts 794707edbe
Merge pull request #612 from JeffProgrammer/ts_misc_tests
Added more tests for torquescript
2021-10-09 13:53:01 -05:00
Jeff Hutchinson 0429b5afa5 Added more tests for torquescript 2021-10-09 18:47:12 -04:00
AzaezelX e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 2021-10-09 11:32:13 -05:00
AzaezelX 112dafd8a8 remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render 2021-10-09 11:31:26 -05:00
Brian Roberts 25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
item->importStatus cleanup for asset importer
2021-10-09 01:01:42 -05:00
Brian Roberts ee824e0f17
Merge pull request #611 from Areloch/MatAssetLoadStabilization
Tweaks the MaterialAsset loading logic
2021-10-09 00:59:28 -05:00
Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 2021-10-09 00:07:01 -05:00
Brian Roberts eeaf80ebce
Merge pull request #610 from Azaezel/alpha40/simplifyCallonmodules
simplify callOnModules
2021-10-08 23:45:42 -05:00
AzaezelX 23e5e891ed simplify callOnModules 2021-10-08 23:45:20 -05:00
Brian Roberts 398791671f
Merge pull request #609 from DraconicEnt/bugfix-endianswap-function-call
* BugFix: Correct a Windows compilation error in the endian swap code
2021-10-08 20:09:13 -05:00
Robert MacGregor cf9d15a9d4 * BugFix: Correct a Windows compilation error in the endian swap code due to a missing include. 2021-10-08 17:23:16 -04:00
Brian Roberts 3b8d1f4031
Merge pull request #605 from Azaezel/alpha40/followup604
don't try and sort ribbon particles
2021-10-08 10:57:29 -05:00
Brian Roberts 115b6f95f0
Merge pull request #607 from DraconicEnt/adjustment-efficient-endian-swaps
* Adjustment: Utilize native compiler intrinsics for endian swapping when available
2021-10-07 19:55:31 -05:00
Robert MacGregor 15b946fb35 * Adjustment: Utilize native compiler intrinsics for endian swapping when available. 2021-10-07 09:59:03 -04:00
Brian Roberts e8d7258d91
Merge pull request #1 from JeffProgrammer/moreshadergenforkermitthefrog
More shadergen fixes for poor kermit
2021-10-06 20:55:25 -05:00
Jeff Hutchinson 24bf807713 various shadergen fixes. 2021-10-06 21:53:26 -04:00
Jeff Hutchinson 026409ed7f
Merge pull request #606 from Ragora/bugfix-linux-assert-free-cursor
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP
2021-10-06 00:38:40 -04:00
Robert MacGregor 070a3a30b6 * [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging. 2021-10-06 00:35:38 -04:00
AzaezelX 42e90ad3fb RTLightingFeat work.
1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the    if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX eb8434c5a4 don't try and sort ribbon particles 2021-10-05 00:23:26 -05:00
Brian Roberts f6c6a6d66f
Merge pull request #604 from Ragora/bugfix-clearing-warnings
WIP: BugFix: Clear a lot of warnings
2021-10-04 22:03:23 -05:00
Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
AzaezelX 79ad78361d item->importStatus cleanup for asset importer 2021-10-04 18:24:33 -05:00
AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating 2021-10-03 21:53:16 -05:00
AzaezelX a1117b1c41 add getInWorldNormal method glsl side 2021-10-03 21:51:40 -05:00
Brian Roberts ef514d0e6b
Merge pull request #602 from Azaezel/alpha40/exampleLevelMatunmangle
fix groundplane material reference in examplelevel
2021-10-03 17:42:53 -05:00
AzaezelX 67c889279d fix groundplane material reference in examplelevel 2021-10-03 17:42:32 -05:00
AzaezelX 52040fb072 Merge branch 'Preview4_0' into kermithelpme 2021-10-03 17:23:52 -05:00
Brian Roberts dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts 85f6dfafd1
Merge pull request #595 from OTHGMars/inputMonUpdate
inputTest Module Update
2021-10-03 17:07:12 -05:00
Brian Roberts 4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
Brian Roberts 91b192f163
Merge pull request #599 from Areloch/FormattedAddRotation
Add handling to RotationF's addRotation function to ensure formatted return
2021-10-03 17:06:48 -05:00
Brian Roberts 6ff9383672
Merge pull request #600 from Ragora/bugfix-asset-browser-tags
* BugFix: Correct tags in the asset browser not filtering correctly
2021-10-03 17:06:37 -05:00
Robert MacGregor 6a94946e5b * BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available. 2021-10-02 22:29:34 -04:00
Robert MacGregor 43630c31c2 * BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API. 2021-10-02 22:24:11 -04:00
Robert MacGregor 5e88ab2570 * BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system. 2021-10-02 16:31:43 -04:00
Robert MacGregor 1676d102f3 * [AssetBrowser] BugFix: Correct a logic error in the filtering of the asset browser causing tags queries to display all assets. 2021-10-02 16:22:55 -04:00
Areloch c5d5a91356 Add handling to RotationF's addRotation function to ensure formatted return 2021-09-28 18:17:49 -05:00
OTHGMars 37c924512c Corrects console documentation. 2021-09-28 05:52:45 -04:00
OTHGMars e035aa9114 GuiCanvas Callbacks
Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00