Commit graph

7232 commits

Author SHA1 Message Date
Samuel Skiff
1f0ff8e418 Bloom Tweaks 2022-08-29 04:55:36 -05:00
GoldenThumbs
b4a0f5577c
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-29 00:11:51 -05:00
Samuel Skiff
e4999a3351 Bloom GL Fix 2022-08-29 00:11:08 -05:00
Samuel Skiff
ce1a542d69 Bloom Tweaks 2022-08-28 23:31:03 -05:00
AzaezelX
eda7862f7d correct tag 2022-08-28 23:23:01 -05:00
AzaezelX
433149a0af mat3 is the other hand from matrix3x3
also vec3 from float3 for consistency
2022-08-28 22:58:40 -05:00
AzaezelX
05409537b0 eroneous convertsion leftover 2022-08-28 22:31:01 -05:00
AzaezelX
7efc7281db from yeaf - HDR revamp
gl side is wipwork
2022-08-28 22:24:23 -05:00
Brian Roberts
05a6b80224
Merge pull request #865 from Azaezel/alpha401/generalCapturefix
correct capturing flag test
2022-08-28 17:25:26 -05:00
AzaezelX
5453d53f4c correct capturing flag test 2022-08-28 17:24:59 -05:00
Brian Roberts
8da0cd07c9
Merge pull request #864 from Azaezel/alpha401/lightcapturefix
adds light fade and cap trackign to probe manager
2022-08-28 16:11:45 -05:00
AzaezelX
748f884671 adds light fade and cap trackign to probe manager
prebake removes them, postbake restores them to ap settings.
also went ahead and threw the probes::capturing val at it as well
2022-08-28 14:27:15 -05:00
GoldenThumbs
6832086ecb
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 20:35:13 -05:00
Brian Roberts
280fca2fbe
Merge pull request #862 from Azaezel/alpha401/metalCaptureFix
probe capture cleanups pt1
2022-08-27 17:58:15 -05:00
AzaezelX
111f0c840d probe capture cleanups pt1
fix high-metalness object capture (had the lerp the wrong direction for canceling out NULL-ibl due to full metallic)
use dStrcmp for (Con::getVariable("$Probes::Capturing", "0") comparisons. and early out on rendering probes when we are capturing, not when we aren't.
2022-08-27 17:25:35 -05:00
Brian Roberts
00638eeb3d
Merge pull request #861 from Azaezel/alpha401/badFallbackIsBad
Revert "provide a new levelinfo. fallbackAmbient value for scenes wit…
2022-08-27 15:17:14 -05:00
AzaezelX
d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
This reverts commit 270cf0e054.
2022-08-27 15:14:09 -05:00
GoldenThumbs
666de4ab36
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 00:23:36 -05:00
Brian Roberts
63d8c5a699
Merge pull request #860 from Areloch/MiscFixes20220825
Misc Fixes for 2022/08/25
2022-08-26 22:09:46 -05:00
Samuel Skiff
26801dbe77 Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00
Areloch
ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
* Updated PostFXEditor scripts to handle refreshing properly when certainl field types(assetId fields) are changed
* Adjusted display handling of slider values on guiGameSettingsCtrl to show 0.x decimal format instead of 0.xxxxx
* Fixed pad length of item names in guiTreeView for items that are marked to avoid console spam
* Fixed local offseting for popupMenus so scaled/offset window position doesn't cause the popup menu to offset from mouse click position(courtesy OTHG_Mars)
* Fix issue with terrain where, due to default value save validation, the global scope for the terrain collision list would be whiped when saving, causing players to fall through terrain. Moved to per-terrain convexLists
* Fixed issue with the core camera model mesh and updated references so camera bookmarks display properly
* Fixed console spam during asset browser initialization where it would try and expand the directory tree even though the dir tree isn't populated yet
* Fixed handling of Open File Location RMB menu action to properly deal with script and datablock types
* Removed unusuable "Create ___" asset type prompts from the RMB menus for the AB to avoid confusion
* Improved slider offset positioning for various popup sliders on editor toolbars
* Anchored the visibility popup menu to the button for more consistent formatting and better feel
* Shifted various visibility toggles from 'in place' on the menu buttons to functions, allowing it to also properly mark the menu entries as checked or not, improving usability
2022-08-26 15:25:17 -05:00
Brian Roberts
00d67475e7
Merge pull request #859 from Azaezel/alpha401/probleblendblunder
probe blend adjustments
2022-08-25 14:47:06 -05:00
AzaezelX
743f5ec380 probe blend adjustments
adjust probe vs probe blend to further mitigate overlap artifacts while preserving probe vs skylight falloff blending
2022-08-24 13:57:43 -05:00
Samuel Skiff
963d226f43 Bloom Tweaks 2022-08-24 12:29:38 -05:00
Samuel Skiff
ecf7298c68 Bloom Updates 2022-08-24 11:54:18 -05:00
Brian Roberts
6a0cd22e7a
update CI target fork 2022-08-23 22:47:34 -05:00
Brian Roberts
a4cda42328
Merge pull request #852 from OTHGMars/WinShiftArrow
WinKey+Shift+L/R Arrow handler.
2022-08-23 17:34:51 -05:00
Brian Roberts
674f75dbd0
Merge pull request #858 from Azaezel/alpha401/ambientFallbackClean
provide a new levelinfo. fallbackAmbient
2022-08-23 14:30:35 -05:00
AzaezelX
270cf0e054 provide a new levelinfo. fallbackAmbient value for scenes with no global light source 2022-08-23 13:59:48 -05:00
Samuel Skiff
633053a307 Bloom Tweaks 2022-08-23 03:44:48 -05:00
Samuel Skiff
99d8f28957 Added Lens Dirt 2022-08-23 01:02:00 -05:00
Samuel Skiff
cc1ef4d627 Bloom Tweaks 2022-08-22 21:09:14 -05:00
Samuel Skiff
878b2e2aec Bloom Tweaks 2022-08-21 01:55:25 -05:00
Samuel Skiff
820e1972b0 bloom bug hunting 2022-08-20 18:37:02 -05:00
Samuel Skiff
ade74c1016 BloomWIP 1 2022-08-19 18:26:55 -05:00
Brian Roberts
34f2234399
Merge pull request #856 from Azaezel/alpha401/metalunmangle
specular code review.
2022-08-17 08:30:20 -05:00
Brian Roberts
a24889d44d
Merge pull request #854 from Azaezel/alpha401/pfxDefaultAlt
postfx defaults (and HDR aug)
2022-08-17 08:30:10 -05:00
Brian Roberts
16a5265256
Merge pull request #853 from Azaezel/alpha401/sunstuffs
adjust moonglow materials to be explicitly lerplapha now that we defa…
2022-08-17 08:29:58 -05:00
Brian Roberts
e8037a1c7b
Merge pull request #855 from Areloch/OptionsIssuesFix
Fixes behavior of various options menu settings to work as expected
2022-08-17 08:29:48 -05:00
AzaezelX
ee6481153f specular code review.
the CAPTURING flag was being improperly checked for existence instead of state, leading to overbrightness in the precence of metalness. removed hacky workaround, and applied the proper fix.
also foreshortened the roughness range to avoid values outside of f0 going asymptotic.
alternative suggestion for if that portion plays up:
   surface.roughness = pbrProperties.b*0.92f+0.04f;
to
  clamp(gbuffer2.b, 0.04f, 0.96f);
(basically a case of do we support more fine-grained differences or just chuck anything too extreem)
2022-08-17 05:47:11 -05:00
Areloch
ee1e07e757 Fixes behavior of various options menu settings to work as expected 2022-08-16 23:25:01 -05:00
Brian Roberts
d1563cb7fa
Update default.postfxpreset.tscript
fix pref varname
2022-08-16 18:07:21 -05:00
AzaezelX
87ea1924c4 up $PostFX::HDRPostFX::brightPassThreshold default to 0.2; 2022-08-16 17:49:18 -05:00
AzaezelX
aa1e9113fe postfx defaults (and HDR aug)
courtessy of @Caetth
2022-08-16 17:34:53 -05:00
Brian Roberts
652a00b402
Merge pull request #843 from marauder2k9-torque/OpenAL-Loading
OpenAL enumeration fix
2022-08-16 13:18:08 -05:00
AzaezelX
376a57aac5 adjust moonglow materials to be explicitly lerplapha now that we default to premul for everything else.
add corona_mat. to fix drag and drop sun display.
add lensflare_image
2022-08-16 12:07:37 -05:00
marauder2k7
3eca15cb31 OpenAL Internal name
-Now there is an internal name for openal and a default name for the device to be displayed
2022-08-16 15:55:56 +01:00
marauder2k7
52dc5cf3da Device Name
-OpenAL wraps device name in brackets, if found return only device name.
2022-08-16 11:02:36 +01:00
marauder2k7
4006615723 OpenAL Initialization
-Device capabilities left until a device is actually selected and is loading
-ALDEVICEINFO possibly no longer needed.
-aldlist possibly no longer required as well.
2022-08-16 08:33:26 +01:00
marauder2k7
16062fb996 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development 2022-08-16 08:25:32 +01:00