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the CAPTURING flag was being improperly checked for existence instead of state, leading to overbrightness in the precence of metalness. removed hacky workaround, and applied the proper fix. also foreshortened the roughness range to avoid values outside of f0 going asymptotic. alternative suggestion for if that portion plays up: surface.roughness = pbrProperties.b*0.92f+0.04f; to clamp(gbuffer2.b, 0.04f, 0.96f); (basically a case of do we support more fine-grained differences or just chuck anything too extreem) |
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| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository