David Wyand
b97b346c6b
Update README.md
2014-03-03 17:26:12 -05:00
David Wyand
7589f859e0
Merge pull request #574 from DavidWyand-GG/Updates
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Update version reporting to 3.5.1
2014-03-03 17:24:07 -05:00
DavidWyand-GG
d49093cea6
Update version reporting to 3.5.1
2014-03-03 17:22:06 -05:00
rextimmy
c187c92edd
Readme update #2
2014-02-28 12:21:10 +10:00
rextimmy
5303fa4973
Readme update.
2014-02-28 12:19:02 +10:00
rextimmy
d4b189e175
PhysX3 basic plugin.
2014-02-28 12:11:26 +10:00
David Wyand
d218b007a3
Merge pull request #573 from DavidWyand-GG/TriggerFix
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Revert trigger polyhedron change
2014-02-14 00:31:26 -05:00
DavidWyand-GG
5f6d189d4e
Revert trigger polyhedron change
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Reverts the change made in
https://github.com/GarageGames/Torque3D/pull/511 . See
http://www.garagegames.com/community/forums/viewthread/136033 for the
discussion.
2014-02-14 00:27:29 -05:00
David Wyand
0a45c470f3
Merge pull request #571 from DavidWyand-GG/BulletImpulseFix
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Bullet physics applyImpulse() fix
2014-02-09 18:16:55 -05:00
DavidWyand-GG
cff2ab046a
Bullet physics applyImpulse() fix
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Bullet physics requires a local origin be passed into it's
applyImpulse() rather than a world origin.
2014-02-09 18:10:53 -05:00
Daniel Buckmaster
535f6b6bd7
Fixed Box3F::overlap
2014-02-08 23:49:20 +11:00
Andrey Syrokomsky
e47402246d
Fixed a chaotic crash when indices or vertices of decals exceeds the fixed limits. Have an attempt work with the many (kilo)meters of decals.
2014-01-23 12:59:47 +02:00
Andrey Syrokomsky
939061ef59
Fixed issue #256 : "$pref::TS::smallestVisiblePixelSize doesn't work".
2014-01-21 18:45:02 +02:00
Andrey Syrokomsky
e718420226
- Corrected docs for scripts in the group FileSystem: fileBase() and fileName().
2013-12-26 09:24:17 +02:00
Cameron Porter
91c058ca8a
When setting the field on a GuiInspectorField, check if the field is null before setting the docs.
2013-12-10 23:42:07 -06:00
Andrey Syrokomsky
dea6f0a24d
- Added method Vector::reverse().
2013-12-08 14:34:00 +02:00
Klaus Silveira
55cb5a6752
Removed redundant check
2013-12-08 01:23:24 -02:00
Klaus Silveira
0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
2013-12-08 01:19:42 -02:00
Andy Maloney
d63b820e35
More fixes
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- check for an empty shapName, not just a NULL one twice
- fix "&s" in printf
- fix potential memory leak
- GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
2013-12-04 16:56:26 -05:00
Andy Maloney
0db6e1bc57
Fix potential crashes
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- some compilers have problems with using locally redeclared loop vars after an internal loop
- fix ordering of conditional checks
2013-12-04 16:50:23 -05:00
Andy Maloney
396a7064dc
Minor cleanups
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- remove redundant conditional
- remove unused vars
- remove extra ags to printf
- reduce scope of decl
2013-12-04 16:45:09 -05:00
Andrey Syrokomsky
e18fbcfb89
- Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example).
2013-12-03 15:19:38 +02:00
David Wyand
65099897f4
Merge pull request #539 from DavidWyand-GG/ProjectileFix
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Fix for ballistic projectiles not bouncing
2013-12-02 23:16:09 -08:00
DavidWyand-GG
ba81917392
Fix for ballistic projectiles not bouncing
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Ballistic projectiles are no longer bouncing when they collide, assuming
they have the correct properties set. These changes move the point that
a projectile's velocity is zeroed during a collision to fix this.
2013-11-15 18:35:39 -05:00
Azaezel
ecbcf5eb3a
Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly.
2013-11-13 20:40:20 -06:00
David Wyand
938e28b6f3
Update README.md
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Added T3D 3.5 and Project Manager 2.1 links.
2013-11-13 19:49:28 -05:00
DavidWyand-GG
d5beea41c8
Merge branch 'development'
2013-11-13 16:09:40 -05:00
David Wyand
a2f57dff8f
Merge pull request #537 from DavidWyand-GG/Updates
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Fix for Bullet frustum reference
2013-11-13 08:48:51 -08:00
DavidWyand-GG
ca57db1e23
Fix for Bullet frustum reference
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Update to Bullet physics to account for latest SceneRenderState frustum
changes.
2013-11-13 11:41:22 -05:00
David Wyand
7ebbc775b9
Merge pull request #536 from DavidWyand-GG/Updates
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Update version reporting to 3.5
2013-11-12 23:39:25 -08:00
DavidWyand-GG
9d136e8dd8
Update version reporting to 3.5
2013-11-13 02:32:22 -05:00
David Wyand
ce97a09ca8
Update README.md
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Changed version to 3.5
2013-11-13 02:15:35 -05:00
David Wyand
406334f40d
Merge pull request #535 from DavidWyand-GG/Updates
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Fix for simulated Oculus Rift
2013-11-12 15:52:57 -08:00
DavidWyand-GG
e954906533
Fix for simulated Oculus Rift
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The chromatic aberration correction for the simulated Oculus Rift was
wrong, producing a black screen.
2013-11-12 18:49:21 -05:00
David Wyand
fd650c4c7a
Merge pull request #534 from DavidWyand-GG/Updates
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Support graphic cards with 2GB+ VRAM
2013-11-11 22:06:06 -08:00
DavidWyand-GG
d100bd918e
Support graphic cards with 2GB+ VRAM
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- Fix for issue https://github.com/GarageGames/Torque3D/issues/226
- Also extended the card profile reporting to the console to include the
graphic card's VRAM.
2013-11-12 01:02:15 -05:00
David Wyand
b622cba3e1
Merge pull request #533 from DavidWyand-GG/Updates
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Fix for ArrayObject sorting
2013-11-11 15:57:52 -08:00
DavidWyand-GG
4717f22916
Fix for ArrayObject sorting
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- This is a fix for issue
https://github.com/GarageGames/Torque3D/issues/228
- This fixes sortna() and sortnd() as outlined in the issue.
- This also fixes sortnka() and sortnkd(), as well as the sorting method
that take a console function as a parameter.
2013-11-11 18:51:53 -05:00
David Wyand
ef118b883b
Merge pull request #531 from eightyeight/navpath-findnearestpoly-check
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Check whether findNearestPoly actually did find a poly
2013-11-11 14:15:50 -08:00
David Wyand
a959b0f800
Merge pull request #532 from DavidWyand-GG/OculusRiftUpdate2
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Fix GroundCover banking with camera
2013-11-11 12:27:25 -08:00
DavidWyand-GG
3be3cc6589
Fix GroundCover banking with camera
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Fix for issue https://github.com/GarageGames/Torque3D/issues/527
2013-11-11 15:03:45 -05:00
Daniel Buckmaster
7556f29c09
Check whether findNearestPoly actually did find a poly.
2013-11-09 12:14:30 +11:00
David Wyand
ea2592a83d
Merge pull request #529 from DavidWyand-GG/Updates
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ITickable supports object deletion
2013-11-08 14:41:24 -08:00
DavidWyand-GG
7d6df96d65
ITickable supports object deletion
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This is a reworking of https://github.com/GarageGames/Torque3D/pull/436
to support object deletion of processTick() and advanceTime().
2013-11-08 17:31:52 -05:00
David Wyand
8c98aad0b3
Merge pull request #528 from DavidWyand-GG/OculusRiftUpdate2
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SceneCullingState with culling and camera frustum
2013-11-07 13:27:50 -08:00
DavidWyand-GG
91e542b8ec
SceneCullingState with culling and camera frustum
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- Fix for issue https://github.com/GarageGames/Torque3D/issues/525 This
fix takes into account the skewed view into the world when you have a
projection offset and the ability to see further into the scene at the
edges opposite to the offset.
- SceneCullingState now has two frustum rather than one: a culling
frustum and camera frustum.
- The camera frustum should be referenced when you need the projection
matrix or don't want a skewed frustum.
- The culling frustum should be referenced during any scene culling or
when determining what dynamic geometry to render. It currently skews
itself to take into account any projection offset (automatically
calculated in SceneCullingState constructor).
- When there is no projection offset, the camera frustum and culling
frustum are the same. This usually means any time when not using the
Oculus Rift.
2013-11-07 15:07:16 -05:00
David Wyand
9af13248cf
Merge pull request #526 from DavidWyand-GG/Updates
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Fix for RectF::intersectTriangle()
2013-11-06 11:19:21 -08:00
DavidWyand-GG
fc51f9767a
Fix for RectF::intersectTriangle()
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Reported in this issue:
https://github.com/GarageGames/Torque3D/issues/512
2013-11-06 14:17:44 -05:00
David Wyand
425a37bf70
Merge pull request #524 from DavidWyand-GG/Updates
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Fix for DTS Vertex Paint and 2nd UV with LODs
2013-11-05 13:55:41 -08:00
DavidWyand-GG
7e4cbc56f5
Fix for DTS Vertex Paint and 2nd UV with LODs
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Fix game from https://github.com/GarageGames/Torque3D/issues/230
2013-11-05 16:50:25 -05:00