Fix for RectF::intersectTriangle()

Reported in this issue:
https://github.com/GarageGames/Torque3D/issues/512
This commit is contained in:
DavidWyand-GG 2013-11-06 14:17:44 -05:00
parent 7e4cbc56f5
commit fc51f9767a

View file

@ -405,7 +405,7 @@ inline bool RectF::intersectTriangle(const Point2F &a, const Point2F &b, const P
// 3 point plus 12 edge tests.
// Check each triangle point to see if it's in us.
if(contains(a) || contains(b) || contains(b))
if(contains(a) || contains(b) || contains(c))
return true;
// Check a-b against the rect.