Merge pull request #537 from DavidWyand-GG/Updates

Fix for Bullet frustum reference
This commit is contained in:
David Wyand 2013-11-13 08:48:51 -08:00
commit a2f57dff8f

View file

@ -286,7 +286,7 @@ void BtWorld::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude )
void BtWorld::onDebugDraw( const SceneRenderState *state )
{
mDebugDraw.setCuller( &state->getFrustum() );
mDebugDraw.setCuller( &state->getCullingFrustum() );
mDynamicsWorld->setDebugDrawer( &mDebugDraw );
mDynamicsWorld->debugDrawWorld();