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Fix for DTS Vertex Paint and 2nd UV with LODs
Fix game from https://github.com/GarageGames/Torque3D/issues/230
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@ -1177,6 +1177,11 @@ void TSShape::assembleShape()
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{
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TSMesh::smVertsList[i] = mesh->verts.address();
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TSMesh::smTVertsList[i] = mesh->tverts.address();
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if (smReadVersion >= 26)
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{
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TSMesh::smTVerts2List[i] = mesh->tverts2.address();
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TSMesh::smColorsList[i] = mesh->colors.address();
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}
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TSMesh::smNormsList[i] = mesh->norms.address();
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TSMesh::smEncodedNormsList[i] = mesh->encodedNorms.address();
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TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
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