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https://github.com/TorqueGameEngines/Torque3D.git
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remove arbitrary impact sound spam
1) don't call them when onimpact threshold isn't crossed. 2) *definitely* don't call them with an arbirtary /3 threshold
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bd2121b674
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@ -5075,8 +5075,12 @@ F32 Player::_doCollisionImpact( const Collision *collision, bool fallingCollisio
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if ( ((bd > mDataBlock->minImpactSpeed && fallingCollision) || bd > mDataBlock->minLateralImpactSpeed)
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&& !mMountPending )
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{
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if ( !isGhost() )
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onImpact( collision->object, collision->normal * bd );
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if (!isGhost())
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{
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onImpact(collision->object, collision->normal * bd);
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mImpactSound = PlayerData::ImpactNormal;
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setMaskBits(ImpactMask);
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}
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if (mDamageState == Enabled && mState != RecoverState)
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{
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@ -5101,13 +5105,6 @@ F32 Player::_doCollisionImpact( const Collision *collision, bool fallingCollisio
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}
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}
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if ( isServerObject() &&
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(bd > (mDataBlock->minImpactSpeed / 3.0f) || bd > (mDataBlock->minLateralImpactSpeed / 3.0f )) )
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{
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mImpactSound = PlayerData::ImpactNormal;
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setMaskBits(ImpactMask);
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}
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return bd;
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}
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