Torque3D/Engine/source
AzaezelX b12cd00b74 SFX and soundasset safeties and fixe
adress several insatnaces of things like ServerPlay2D et al either not emitting sound at all, or doing so only at scene origin
2024-02-03 20:16:45 -06:00
..
afx clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
app Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
assets Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision Optimize container bin lookups 2023-09-26 12:03:51 -05:00
console TScript Bugfix 2024-01-30 18:24:48 -05:00
core Mem fix 2023-10-15 15:14:58 -05:00
environment fix sun corona 2023-12-12 12:49:05 -06:00
forest clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
gfx Final Cleanup 2024-01-23 08:47:26 +00:00
gui when pasting, ensure you add a unique name 2024-01-29 13:06:02 -06:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
main _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
materials Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2024-01-07 23:09:41 -06:00
math define TORQUE_TESTS_ENABLED 2023-07-24 13:47:22 +01:00
module Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
navigation clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
persistence Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2024-01-07 23:09:41 -06:00
platform separate testing environment 2023-07-24 12:38:36 +01:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
platformSDL Update thread.cpp 2023-07-27 19:46:04 +01:00
platformWin32 Fix Dynamic Library builds on Windows 2023-09-27 13:53:30 -05:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx Console Refactor 2023-09-13 10:33:20 +02:00
renderInstance probe capture fixes 2023-12-05 13:32:03 -06:00
scene make cubic reflectors respect the reflectordesc->detailAdjust 2023-12-06 18:23:31 -06:00
sfx clean up malformed stream conversion 2024-01-01 20:42:43 -06:00
shaderGen re-fix vert color swizzle 2023-08-22 21:23:54 -05:00
sim reformat the assertfatals for ghostids 2024-02-03 17:38:49 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D SFX and soundasset safeties and fixe 2024-02-03 20:16:45 -06:00
terrain Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
testing TScript Bugfix 2024-01-30 18:24:48 -05:00
ts don't trigger shape load during shape loading 2024-01-26 18:26:40 -06:00
util Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager Console Refactor 2023-09-13 10:33:20 +02:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00