marauder2k7
0d4c335231
test
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working test without scanstring changes
2024-06-16 23:05:42 +01:00
marauder2k7
d8411b4a58
Update console.h
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case insensitive
2024-06-16 20:02:57 +01:00
marauder2k7
d6a79e4f5b
if statement
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treat "true" as a bool in getInt check (inside if statements for strings)
no longer convert all "true" and "false" to ints
2024-06-16 20:01:47 +01:00
marauder2k7
e56f4cb6a6
if statements
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Changed:
if check on vals now return true if the value has a string value
%val = "test me" if(%val) will now return true since %val is not null
Script side:
string checks for "true" and "false" will now be parsed as integer values of 1 and 0.
TEST VIGOUROUSLY
2024-06-16 15:04:20 +01:00
Lukas Aldershaab
83ea6cd0df
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
e28e24a802
ConsoleValue improvements
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
Jeff Hutchinson
8f2beb3219
Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
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We found this in the setInventory standard module. in setInventory, %max was being set to empty string, but being compared to 0 during TorqueScript comparison ops. I knew to look in ConsoleValue's type conversion functions, as the interpreter internally uses ConsoleValues when working with torquescript variables under the hood. ConsoleValue is responsible for handling all type conversions on the fly as needed inside of the core interpreter logic.
2022-05-23 20:25:32 -04:00
Jeff Hutchinson
3988e7baee
Better allocator for TorqueScript temp conversions used during interpretation
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instead of using a Vector<> that never frees and grows for torquescript temporaries created when doing type conversions)
2022-05-21 21:55:44 -04:00
Jeff Hutchinson
4af4d90f4a
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
478a04bea8
Fix DSOs and bump version!
2021-09-04 16:37:59 -04:00
Jeff Hutchinson
1b54162580
cleanup todos
2021-08-19 22:25:11 -04:00
Jeff Hutchinson
6f7fdca87d
lotsa fixes.
2021-05-04 21:18:15 -04:00
Jeff Hutchinson
ab4c0f0361
Add fast math optimization
2021-05-01 02:07:54 -04:00
Jeff Hutchinson
55b0ecb487
optimizations
2021-04-30 01:20:01 -04:00
Jeff Hutchinson
964fde8f09
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
Jeff Hutchinson
bfc0109485
fixes and some minor bc adjustment.
2021-04-16 23:21:39 -04:00
Jeff Hutchinson
3e04196a53
make tests pass.
2021-04-03 01:53:40 -04:00
Jeff Hutchinson
f776e73b04
cleanup
2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc
more console refactor.
2021-03-31 21:09:23 -04:00
Jeff Hutchinson
5e81c021f5
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
6b524ae58a
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
9b8c950701
console membervar cleanup
2018-03-16 20:05:47 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Areloch
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Thomas "elfprince13" Dickerson
1c2b096a72
Whitespace consistency
2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson
b215bfb933
executef converted
2017-01-06 17:19:16 -05:00
Areloch
255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Raul Ferriz
7e172869a9
Fixed warning.
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Sort struct initialization to match fields declaration avoids a warnings on GCC.
2015-07-02 22:06:24 +02:00
Daniel Buckmaster
d89c3b7c6f
Merge pull request #1333 from Azaezel/PluggingLeaks
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Plugging Memory Leaks
2015-06-28 14:41:13 +10:00
Azaezel
b1e8a45a48
leak prevention according to: https://vld.codeplex.com/ ConsoleValue() constructors and destructors to handle corner-cases not already addressed via init, and cleanup
2015-06-02 14:25:08 -05:00
James Urquhart
d9436e65c5
Add workaround for issue #1292
2015-05-28 20:34:10 +10:00
James Urquhart
15169eab9f
Fix issue with registered variables becoming corrupted when string value was accessed.
2015-05-16 14:50:20 +01:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
James Urquhart
942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
2015-02-16 21:23:42 +00:00
James Urquhart
97ab694af8
Add extra executef by popular demand
2015-02-10 22:36:09 +00:00
James Urquhart
4a97054f02
Workaround for GCC/LLVM
2015-02-08 11:22:17 +00:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
6fdebd16f6
Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
2014-09-15 11:50:32 +10:00
LuisAntonRebollo
fcf7bee64a
Fix x64 problems for WIN64.
2014-09-14 21:42:51 +02:00