JeffR
b3cd08520e
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
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Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
Brian Roberts
4d56b34bbb
Merge pull request #651 from Ragora/bugfix-asan-tsshapeedit
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BugFix: Correct an ASAN use-after-free Error in TSShapeEdit
2021-11-03 22:19:50 -05:00
Brian Roberts
dec886036c
Merge pull request #659 from Ragora/bugfix-delete-and-new-mismatch
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[TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode
2021-11-03 21:17:16 -05:00
Brian Roberts
1a0b66b5e3
Merge pull request #655 from Ragora/bugfix-asan-sync-fetch-and-add
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BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add
2021-11-03 21:17:07 -05:00
Brian Roberts
efed9358f7
Merge pull request #649 from Ragora/bugfix-asan-guigamelistmenuctrl
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BugFix: Correct an ASAN reported memory access error in GuiGameListMenuCtrl
2021-11-03 21:16:47 -05:00
Brian Roberts
2bb4d34efd
Merge pull request #658 from Azaezel/alpha40/imageArrayProfileFixes
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imageasset array profile fixes
2021-11-03 21:15:59 -05:00
Brian Roberts
e4428cf75a
Merge pull request #657 from Areloch/SeparateImporterLogFile
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Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 21:15:51 -05:00
Robert MacGregor
400db2da88
* [TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode reported by ASAN.
2021-11-03 18:27:26 -04:00
AzaezelX
69afd3d370
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/imageArrayProfileFixes
2021-11-03 12:48:47 -05:00
AzaezelX
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
2021-11-03 12:30:52 -05:00
JeffR
fda722e355
Updates asset importer and project importer to output to separate log files into tools/logs
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Add utility console function for getting current datetime
2021-11-03 00:13:00 -05:00
Robert MacGregor
2311d7d683
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
2021-11-02 18:11:42 -04:00
Brian Roberts
e372545cc6
Merge pull request #647 from Azaezel/alpha40/guiProfileCleanups
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clean up more texture profile refs to kill spam
2021-11-02 16:39:25 -05:00
Brian Roberts
7c1574355f
Merge pull request #653 from Ragora/bugfix-asan-tabcomplete
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BugFix: Correct an invalid memory access error caused by the tab autocomplete
2021-11-02 16:38:18 -05:00
Robert MacGregor
215a93e9af
* BugFix: Correction for compiling on x86 Unix devices.
2021-11-02 17:36:22 -04:00
Robert MacGregor
2b53c065ce
* BugFix: Correct an invalid memory access error caused by the tab autocomplete in the console when attempting to tab complete at the start of the input while there is text to the right.
2021-11-02 13:55:57 -04:00
Robert MacGregor
2eefb4972f
* BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time.
2021-11-02 09:11:25 -04:00
Robert MacGregor
724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
2021-11-02 08:21:22 -04:00
Robert MacGregor
dd03af5041
* BugFix: Corrections to the Unix file IO to allow for compilation on ARM Unix devics.
2021-11-01 08:52:35 -04:00
AzaezelX
0dcd272b87
clean up more texture profile refs to kill spam
2021-10-31 14:38:02 -05:00
Areloch
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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Added import config handling for prepending Directory to asset name
Added handling for import config of appending a sound suffix
Integrated handling of directory prepend and asset type suffix to rename issue resolution of asset importing
Corrected miswording of warn message for duplicate object names
Correct GUI issues with verve tools
Convert verve tools to utilize assets for their GUI elements
Fix window binding/naming issue depending on window mode for verve
Fix popup menus formatting for verve
WIP fix for material swap in Material editor. Corrects crash, but swap action is unreliable depending on object type
Fix display issue with mission area editor toolbar button image
Fix tooltip display of SFXEmitters in editor tree to correctly show the bound asset
Changed network graph accelerator keybind from just N to Ctrl N to avoid keybind issues when typing
Fixed Create New Emitter button in particle emitter that was showing as no texture
2021-10-28 23:52:58 -05:00
Brian Roberts
f250955f63
Merge pull request #640 from Azaezel/alpha40/iblCleanups
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Alpha40/ibl cleanups
2021-10-28 12:27:24 -05:00
Robert MacGregor
5c83b417a5
* [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping.
2021-10-28 10:40:13 -04:00
Brian Roberts
6d0105948d
Merge pull request #636 from Azaezel/alpha40/matAnimAngry
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addsa material.setAnimflags(LAYER,TAGS STRING); method
2021-10-27 18:58:41 -05:00
AzaezelX
8685173207
typofix
2021-10-27 16:01:37 -05:00
AzaezelX
a9bc56944c
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/iblCleanups
2021-10-27 13:50:58 -05:00
AzaezelX
42bc6fa358
differentiate forward lit and deferred ibl vars
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since we're not currently using the same arrays et al for the whole pass, need to make sure those don't fight
2021-10-26 12:32:37 -05:00
Brian Roberts
e658c95f90
Merge pull request #632 from Ragora/bugfix-get-sound-filename-crash
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BugFix: Correct a crash caused by sfxProfile
2021-10-26 11:49:55 -05:00
Robert MacGregor
72b31f6f6b
* BugFix: Correct a crash caused by sfxProfile due to returning an address to a temporary value in getSoundFileName.
2021-10-26 12:48:28 -04:00
Brian Roberts
8c2aaaad18
Merge pull request #638 from Ragora/bugfix-create-directory-logic
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BugFix: Correct usage of mkdir in posixVolume.cpp
2021-10-26 11:17:28 -05:00
Robert MacGregor
0cf8498fce
* BugFix: Correct usage of mkdir in posixVolume.cpp to check for the expected successful return value.
2021-10-26 08:22:58 -04:00
Brian Roberts
0f4cf446a3
Merge pull request #631 from Azaezel/alpha40/spotlightSpotting
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adress gl spotlights disapearing for deferred
2021-10-25 22:57:24 -05:00
AzaezelX
3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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workaround for mat.animFlags[#]= foo; not taking
time of writing seems to not work for scroll for some reason. might be a different bug
2021-10-25 22:54:19 -05:00
AzaezelX
a05c83493e
adress gl spotlights disapearing for deferred
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It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
2021-10-21 22:08:56 -05:00
Brian Roberts
14ebeaf3eb
Merge pull request #625 from Ragora/bugfix-case-insensitivity-fatal-assert
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BugFix: Correct a fatal error that may be thrown in case insensitive Unix IO
2021-10-21 14:17:49 -05:00
Brian Roberts
361ae7e2da
Merge pull request #627 from Azaezel/alpha40/soundAssetFollowup
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sound asset followups
2021-10-21 14:17:39 -05:00
Jeff Hutchinson
4af4d90f4a
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
Jeff Hutchinson
4293aef858
This one slipped through - nextToken can't use local variable for its token variable. This was stated as one of the breaking changes in the origional PR.
2021-10-19 20:34:57 -04:00
AzaezelX
670b246a2a
sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization)
2021-10-14 22:33:13 -05:00
AzaezelX
9ab5f61c39
sound asset conversions - ambience
2021-10-14 22:31:00 -05:00
Robert MacGregor
42b862a54b
* [Unix] BugFix: Correct a fatal error that may be thrown from functions like isFile is passed a bad path.
2021-10-14 20:38:01 -04:00
AzaezelX
f0d919e859
sound asset conversions - materials
2021-10-14 19:09:20 -05:00
Robert MacGregor
2586e73145
* BugFix: Correct a few memory leaks.
2021-10-14 19:40:16 -04:00
AzaezelX
00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
AzaezelX
33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
2021-10-14 15:05:49 -05:00
AzaezelX
9217c62446
sound followups
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debug spam removal
2021-10-14 15:04:52 -05:00
Brian Roberts
ba9debf89f
Merge pull request #617 from Ragora/adjustment-unix-case-insensitivity
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Adjustment: POSIX Case Insensitivty
2021-10-13 13:12:29 -05:00
Brian Roberts
15aed0efc2
Merge pull request #616 from Azaezel/SoundAssetImplements
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Sound asset implements
2021-10-13 13:11:57 -05:00
Robert MacGregor
bd9b3fd55b
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
Jeff Hutchinson
90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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fix opengl cubemap display
2021-10-11 21:13:25 -04:00