Torque3D/Engine/source
AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars
since we're not currently using the same arrays et al for the whole pass, need to make sure those don't fight
2021-10-26 12:32:37 -05:00
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afx sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 2021-10-14 15:06:49 -05:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console Get rid of setLocalVariable entirely. 2021-10-19 20:38:13 -04:00
core * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
environment Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
forest Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
gfx * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
gui sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 2021-10-14 15:06:49 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials sound asset conversions - materials 2021-10-14 19:09:20 -05:00
math * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
platform Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 2021-10-11 19:36:52 -04:00
platformMac followup to #531. fixes the same issue on mac 2021-09-05 14:54:41 -05:00
platformPOSIX * BugFix: Correct usage of mkdir in posixVolume.cpp to check for the expected successful return value. 2021-10-26 08:22:58 -04:00
platformSDL * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
platformWin32 * [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled. 2021-10-13 11:40:54 -04:00
platformX86UNIX * [Unix] BugFix: Correct a fatal error that may be thrown from functions like isFile is passed a bad path. 2021-10-14 20:38:01 -04:00
postFx Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
renderInstance differentiate forward lit and deferred ibl vars 2021-10-26 12:32:37 -05:00
scene * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
sfx sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization) 2021-10-14 22:33:13 -05:00
shaderGen differentiate forward lit and deferred ibl vars 2021-10-26 12:32:37 -05:00
sim * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D sound asset conversions - materials 2021-10-14 19:09:20 -05:00
terrain Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
windowManager * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00