Torque3D/Engine/source
Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not
Added import config handling for prepending Directory to asset name
Added handling for import config of appending a sound suffix
Integrated handling of directory prepend and asset type suffix to rename issue resolution of asset importing
Corrected miswording of warn message for duplicate object names
Correct GUI issues with verve tools
Convert verve tools to utilize assets for their GUI elements
Fix window binding/naming issue depending on window mode for verve
Fix popup menus formatting for verve
WIP fix for material swap in Material editor. Corrects crash, but swap action is unreliable depending on object type
Fix display issue with mission area editor toolbar button image
Fix tooltip display of SFXEmitters in editor tree to correctly show the bound asset
Changed network graph accelerator keybind from just N to Ctrl N to avoid keybind issues when typing
Fixed Create New Emitter button in particle emitter that was showing as no texture
2021-10-28 23:52:58 -05:00
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afx sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 2021-10-14 15:06:49 -05:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
core * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
environment Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
forest Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
gfx * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
gui * [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping. 2021-10-28 10:40:13 -04:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials addsa material.setAnimflags(LAYER,TAGS STRING); method 2021-10-25 22:54:19 -05:00
math * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
platform Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 2021-10-11 19:36:52 -04:00
platformMac followup to #531. fixes the same issue on mac 2021-09-05 14:54:41 -05:00
platformPOSIX * BugFix: Correct usage of mkdir in posixVolume.cpp to check for the expected successful return value. 2021-10-26 08:22:58 -04:00
platformSDL * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
platformWin32 * [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled. 2021-10-13 11:40:54 -04:00
platformX86UNIX * [Unix] BugFix: Correct a fatal error that may be thrown from functions like isFile is passed a bad path. 2021-10-14 20:38:01 -04:00
postFx Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
renderInstance differentiate forward lit and deferred ibl vars 2021-10-26 12:32:37 -05:00
scene * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
sfx * BugFix: Correct a crash caused by sfxProfile due to returning an address to a temporary value in getSoundFileName. 2021-10-26 12:48:28 -04:00
shaderGen typofix 2021-10-27 16:01:37 -05:00
sim * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
terrain Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
windowManager * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
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