AzaezelX
b278802645
cmake cleanups
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new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
Lukas Aldershaab
df8041e689
Add support for replacing the main.tscript file with a specified Console Function
2023-10-08 17:36:51 -05:00
AzaezelX
62f4d443d5
more tools pseudo-module incorporation cleanup
2023-09-17 18:29:10 -05:00
AzaezelX
a36a35c39e
clean up folder display of optional core modules
2023-09-17 17:15:43 -05:00
AzaezelX
6a6eb0bbc7
extension point for os-specific configs, with mac example
2023-08-16 09:17:43 -05:00
Areloch
cac793f437
Fixes up the libCurl module cmake config so it works as expected again
2023-08-03 16:18:57 -05:00
marauder2k7
d6a4c63c27
Update torque_configs.cmake
2023-07-24 12:59:27 +01:00
marauder2k7
c09f79d199
separate testing environment
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-Separate main for running unit tests
-Move unit tests into testing folder
2023-07-24 12:38:36 +01:00
AzaezelX
3f96225bca
kill bad project assignment
2023-07-06 14:38:20 -05:00
AzaezelX
cc037f7306
work around GLOB_RECURSE not... recursing... directories
2023-06-19 14:27:05 -05:00
AzaezelX
6d91cabaff
unit test module cleanup
2023-06-15 20:19:39 -05:00
AzaezelX
79dffb1877
get gtest partly hooked back up. todo: engine/source directories only included when TORQUE_TESTING is on
2023-06-15 19:54:38 -05:00
AzaezelX
c1daeffe06
kill redundant files
2023-06-14 21:43:56 -05:00
AzaezelX
fa14b8c3a9
framework macro typofix
2023-06-12 09:01:50 -05:00
AzaezelX
d4c73c8733
gtest cmake config convert
2023-06-10 19:26:18 -05:00
AzaezelX
db3e7984ad
fix mac compile
2023-06-04 12:45:55 -05:00
AzaezelX
1194f7f49d
shift non-torque config flags over to lib/cmakelists.txt
2023-06-04 09:41:48 -05:00
AzaezelX
653580b469
get ogg working
2023-06-03 20:29:35 -05:00
AzaezelX
8906c12ddd
kill dupe macro definitions, add macro(addFramework framework) for mac support to append frameworks, and further mark-as-advanced cleanups
2023-06-03 13:47:36 -05:00
AzaezelX
e55d71f6ee
macro and config refactor proposal 1
2023-06-03 10:42:04 -05:00
AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
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# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
Jeff Hutchinson
d4a6ea4628
Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14
2022-12-17 22:45:09 -05:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
Bloodknight
6fed06b1e7
Update Assimp default importers
2022-10-02 20:14:53 +01:00
Brian Roberts
391b656e2c
Merge pull request #894 from Areloch/SMAA_and_Misc20220916
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Implements SMAA and a few unaffiliated fixes
2022-09-16 23:11:39 -05:00
Jeff Hutchinson
0e1a5d6279
Update cmake mark_advanced for sdl and libpng
2022-09-16 19:23:16 -04:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
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Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
Glenn Smith
81f17f132b
Static link libcurl
2022-09-03 02:38:00 -04:00
Glenn Smith
1210acbee1
Windows curl options
2022-09-03 01:41:06 -04:00
Glenn Smith
01a719ee58
Update libcurl
2022-09-03 01:31:41 -04:00
Glenn Smith
20eb0a911a
HTTPObject with CURL
2022-09-03 00:54:26 -04:00
Areloch
04e108729e
Adjusts logic for definingi TORQUE_DEBUG and TORQUE_RELEASE to be consistent across platforms
2022-08-04 14:01:54 -05:00
Robert MacGregor
5f50e7b70a
* BugFix: Add bullet include directories to Torque when building.
2022-06-22 10:15:56 -04:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
JeffR
c7763fe3ec
Added cleanup of exec stack for module when it's finished to avoid duplicate executions
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Added proper container bracketing for the main menu buttons and made that the main navigation target
Added logic to UINav to prevent needlessly re-setting the root page if it already is the root page, which would break the navigation stack
Added logic to UINav toprevent needlessly adding duplicate pages whicn would break the navigation stack
Added logic to close the chooseLevelDlg page when the level is loaded to avoid the page being left hanging on the nav stack
Fixed assetId for no preview image fallback on the chooseLevelDlg page
Fixed display of icons in the shape editor shape helper section
Fixed name lookup on terrain material editor dialogue which would break saving of terrain materials
Disables TORQUE_SFX_DirectX which is currently not in use and nonfunctional
2022-06-02 20:17:23 -05:00
Robert MacGregor
3d963d44e3
* BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories.
2022-06-01 13:18:34 -04:00
Robert MacGregor
688f201011
* BugFix: Correct applications built on Windows or OSX not having icons.
2022-05-31 07:27:54 -04:00
Robert MacGregor
f395c7d9ee
* BugFix: Correct a few typos in the CMakeLists.txt.
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* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor
2ee56751dd
* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
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* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
74faab3fb4
* Feature: Implement scanning for sub projects.
2022-05-21 20:01:23 -04:00
Robert MacGregor
b23554295c
* BugFix: Correct some errors in the module scripts.
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* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor
dfc03da9d9
* Feature: Begin working the new engine module system.
2022-05-17 20:42:35 -04:00
Robert MacGregor
9901fa76b4
* Feature: Initial testing with module (file) searches.
2022-05-17 18:04:19 -04:00
Brian Roberts
fea5f325ea
Merge pull request #777 from Azaezel/alpha40/assimp523
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update assimp to 5.2.3 Bugfix-Release
2022-05-06 17:10:51 -05:00
AzaezelX
82e608f990
add workaround logic for configuration file generation
2022-04-26 16:03:00 -05:00
AzaezelX
bd1bbdc258
correct mac compilation
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SDL now leverages https://cmake.org/cmake/help/v3.10/command/enable_language.html
2022-04-25 13:28:32 -05:00
Robert MacGregor
277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
2021-12-17 21:16:42 -05:00
Robert MacGregor
bd979aa5cf
* Adjustment: Minor formatting fix in basics.cmake.
2021-12-14 22:23:23 -05:00
Robert MacGregor
d1dbfad0c7
* [MacOS] BugFix: Correct the MacOS executable not being output to the game directory when no build configuration is provided.
2021-12-14 22:06:47 -05:00