mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 00:53:47 +00:00
macro and config refactor proposal 1
This commit is contained in:
parent
df24913f79
commit
e55d71f6ee
6 changed files with 226 additions and 157 deletions
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@ -1,10 +1,12 @@
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_macros.cmake")
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake")
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cmake_minimum_required (VERSION 3.10.2)
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set (CMAKE_CXX_STANDARD 17)
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# Ensure multi-core compilation is enabled for everything
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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project(Torque3D)
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project(${TORQUE_APP_NAME})
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# An application name must be set first
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set(TORQUE_APP_NAME "" CACHE STRING "the app name")
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@ -39,56 +41,6 @@ else()
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endif()
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endif()
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option(TORQUE_MULTITHREAD "Multi Threading" ON)
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mark_as_advanced(TORQUE_MULTITHREAD)
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option(TORQUE_POSIX_PATH_CASE_INSENSITIVE "POSIX Pathing Case Insensitivity" ON)
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mark_as_advanced(TORQUE_POSIX_PATH_CASE_INSENSITIVE)
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option(TORQUE_ZIP_PATH_CASE_INSENSITIVE "ZIP Pathing Case Insensitivity" ON)
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mark_as_advanced(TORQUE_ZIP_PATH_CASE_INSENSITIVE)
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option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
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mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
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mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
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option(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP "Disable reading root path from zip. Zips will be mounted in-place with file name as directory name." ON)
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mark_as_advanced(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP)
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option(TORQUE_ZIP_DISK_LAYOUT "All zips must be placed in the executable directory and contain full paths to the files." OFF)
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mark_as_advanced(TORQUE_ZIP_DISK_LAYOUT)
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option(TORQUE_PLAYER "Playback only?" OFF)
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mark_as_advanced(TORQUE_PLAYER)
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option(TORQUE_TOOLS "Enable or disable the tools" ON)
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mark_as_advanced(TORQUE_TOOLS)
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option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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mark_as_advanced(TORQUE_ENABLE_PROFILER)
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option(TORQUE_DEBUG "T3D Debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG)
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option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
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mark_as_advanced(TORQUE_SHIPPING)
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option(TORQUE_DEBUG_NET "debug network" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET)
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option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
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option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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mark_as_advanced(TORQUE_ENABLE_ASSERTS)
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option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
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#option(DEBUG_SPEW "more debug" OFF)
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set(TORQUE_NO_DSO_GENERATION ON)
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if(NOT TORQUE_SCRIPT_EXTENSION)
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set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
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@ -98,29 +50,6 @@ mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
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set(TORQUE_MODULE_USER_PATH "" CACHE PATH "Additional search path for modules aside from the default Tools/CMake/modules.")
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mark_as_advanced(TORQUE_MODULE_USER_PATH)
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option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
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mark_as_advanced(TORQUE_USE_ZENITY)
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option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
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mark_as_advanced(TORQUE_SHOW_LEGACY_FILE_FIELDS)
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option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
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mark_as_advanced(TORQUE_SFX_VORBIS)
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option(TORQUE_THEORA "Theora Video Support" ON)
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mark_as_advanced(TORQUE_THEORA)
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option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
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mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
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option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
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mark_as_advanced(TORQUE_APP_PASSWORD)
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option(TORQUE_DYNAMIC_LIBRARY "Whether or not to build Torque as a dynamic library." OFF)
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mark_as_advanced(TORQUE_DYNAMIC_LIBRARY)
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set(TORQUE_APP_PASSWORD "changeme" CACHE STRING "zip file password")
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" ON)
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else()
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@ -131,9 +60,6 @@ if(WIN32)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
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endif()
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/basics.cmake")
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setupVersionNumbers()
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# Install Torque template
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if(NOT TORQUE_TEMPLATE)
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set(TORQUE_TEMPLATE "BaseGame" CACHE STRING "the template to use")
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@ -1,32 +0,0 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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cmake_minimum_required(VERSION 3.12)
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include(basics.cmake)
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setupVersionNumbers()
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# the main engine, should come last
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include(torque3d.cmake)
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#setupPackaging()
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@ -1,48 +0,0 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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macro(setupVersionNumbers)
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set(TORQUE_APP_VERSION_MAJOR 1 CACHE STRING "")
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set(TORQUE_APP_VERSION_MINOR 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_PATCH 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_TWEAK 0 CACHE STRING "")
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mark_as_advanced(TORQUE_APP_VERSION_TWEAK)
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MATH(EXPR TORQUE_APP_VERSION "${TORQUE_APP_VERSION_MAJOR} * 1000 + ${TORQUE_APP_VERSION_MINOR} * 100 + ${TORQUE_APP_VERSION_PATCH} * 10 + ${TORQUE_APP_VERSION_TWEAK}")
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set(TORQUE_APP_VERSION_STRING "${TORQUE_APP_VERSION_MAJOR}.${TORQUE_APP_VERSION_MINOR}.${TORQUE_APP_VERSION_PATCH}.${TORQUE_APP_VERSION_TWEAK}")
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endmacro()
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function(installTemplate templateName)
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message("Prepare Template(${templateName}) install...")
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add_subdirectory("${CMAKE_SOURCE_DIR}/Templates/${templateName}")
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endfunction()
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MACRO(SUBDIRLIST result curdir)
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FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
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SET(dirlist "")
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FOREACH(child ${children})
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IF(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirlist ${child})
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ENDIF()
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ENDFOREACH()
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SET(${result} ${dirlist})
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ENDMACRO()
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@ -20,6 +20,7 @@ if(TORQUE_SFX_OPENAL)
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# Since OpenAL lives elsewhere we need to ensure it is known to Torque when providing a link to it
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set(ALSOFT_EXAMPLES OFF CACHE BOOL "OpenAL Examples" FORCE)
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set(ALSOFT_UTILS OFF CACHE BOOL "OpenAL Utilities" FORCE)
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set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
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add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/openal-soft" ${CMAKE_BINARY_DIR}/temp/openal-soft EXCLUDE_FROM_ALL)
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96
Tools/CMake/torque_configs.cmake
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96
Tools/CMake/torque_configs.cmake
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@ -0,0 +1,96 @@
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#general
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advanced_option(TORQUE_MULTITHREAD "Multi Threading" ON)
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advanced_option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
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#fileIO
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set(TORQUE_APP_PASSWORD "changeme" CACHE STRING "zip file password")
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advanced_option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
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advanced_option(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP "Disable reading root path from zip. Zips will be mounted in-place with file name as directory name." ON)
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advanced_option(TORQUE_ZIP_DISK_LAYOUT "All zips must be placed in the executable directory and contain full paths to the files." OFF)
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advanced_option(TORQUE_POSIX_PATH_CASE_INSENSITIVE "POSIX Pathing Case Insensitivity" ON)
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advanced_option(TORQUE_ZIP_PATH_CASE_INSENSITIVE "ZIP Pathing Case Insensitivity" ON)
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advanced_option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
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#sound
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advanced_option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
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advanced_option(TORQUE_THEORA "Theora Video Support" ON)
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advanced_option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
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#gfx
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advanced_option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
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advanced_option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
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advanced_option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
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#mode
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advanced_option(TORQUE_NO_DSO_GENERATION "skip storing compiled scripts" ON)
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advanced_option(TORQUE_DYNAMIC_LIBRARY "Whether or not to build Torque as a dynamic library." OFF)
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advanced_option(TORQUE_PLAYER "Playback only?" OFF)
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advanced_option(TORQUE_DEBUG "T3D Debug mode" OFF)
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#option(DEBUG_SPEW "more debug" OFF)
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advanced_option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
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#tools
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advanced_option(TORQUE_DEBUG_NET "debug network" OFF)
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advanced_option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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advanced_option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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advanced_option(TORQUE_TOOLS "Enable or disable the tools" ON)
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advanced_option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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advanced_option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
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setupVersionNumbers()
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if(TORQUE_SFX_OPENAL)
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advanced_option(ALSOFT_EAX "Enable legacy EAX extensions" ${WIN32})
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advanced_option(ALSOFT_INSTALL_EXAMPLES "Install example programs (alplay, alstream, ...)" ON)
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advanced_option(ALSOFT_INSTALL_UTILS "Install utility programs (openal-info, alsoft-config, ...)" ON)
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advanced_option(ALSOFT_UPDATE_BUILD_VERSION "Update git build version info" ON)
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mark_as_advanced(ALSOFT_REQUIRE_OBOE)
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mark_as_advanced(ALSOFT_REQUIRE_PIPEWIRE)
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mark_as_advanced(ALSOFT_REQUIRE_RTKIT)
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mark_as_advanced(ALSOFT_REQUIRE_SSE3)
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#Hide some unnecessary fields as advanced
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mark_as_advanced(ALSOFT_INSTALL_AMBDEC_PRESETS)
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mark_as_advanced(ALSOFT_BACKEND_DSOUND)
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mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
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mark_as_advanced(ALSOFT_BACKEND_WAVE)
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mark_as_advanced(ALSOFT_BACKEND_WINMM)
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mark_as_advanced(ALSOFT_INSTALL_CONFIG)
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mark_as_advanced(ALSOFT_CPUEXT_SSE)
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mark_as_advanced(ALSOFT_CPUEXT_SSE2)
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mark_as_advanced(ALSOFT_CPUEXT_SSE3)
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mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
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mark_as_advanced(ALSOFT_DLOPEN)
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mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
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mark_as_advanced(ALSOFT_EXAMPLES)
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mark_as_advanced(ALSOFT_INSTALL_HRTF_DATA)
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mark_as_advanced(ALSOFT_INSTALL)
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mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
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mark_as_advanced(ALSOFT_NO_UID_DEFS)
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mark_as_advanced(ALSOFT_REQUIRE_ALSA)
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mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
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mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
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mark_as_advanced(ALSOFT_REQUIRE_JACK)
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mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
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mark_as_advanced(ALSOFT_REQUIRE_NEON)
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mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
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mark_as_advanced(ALSOFT_REQUIRE_OSS)
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mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
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mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
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mark_as_advanced(ALSOFT_REQUIRE_QSA)
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mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
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mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
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mark_as_advanced(ALSOFT_REQUIRE_SSE)
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mark_as_advanced(ALSOFT_REQUIRE_SSE2)
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mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
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mark_as_advanced(ALSOFT_REQUIRE_WINMM)
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mark_as_advanced(ALSOFT_TESTS)
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mark_as_advanced(ALSOFT_UTILS)
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mark_as_advanced(ALSOFT_WERROR)
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mark_as_advanced(COREAUDIO_FRAMEWORK)
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mark_as_advanced(CMAKE_DEBUG_POSTFIX)
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mark_as_advanced(FORCE_STATIC_VCRT)
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mark_as_advanced(ALSOFT_BACKEND_WASAPI)
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mark_as_advanced(ALSOFT_BUILD_ROUTER)
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mark_as_advanced(ALSOFT_REQUIRE_SDL2)
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mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
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#the following is from openal-soft
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mark_as_advanced(SDL2MAIN_LIBRARY)
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mark_as_advanced(SDL2_CORE_LIBRARY)
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mark_as_advanced(SDL2_INCLUDE_DIR)
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endif()
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126
Tools/CMake/torque_macros.cmake
Normal file
126
Tools/CMake/torque_macros.cmake
Normal file
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@ -0,0 +1,126 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
|
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# deal in the Software without restriction, including without limitation the
|
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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# sell copies of the Software, and to permit persons to whom the Software is
|
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# furnished to do so, subject to the following conditions:
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#
|
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# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
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#
|
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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################# Helper Functions ###################
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macro(setupVersionNumbers)
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set(TORQUE_APP_VERSION_MAJOR 1 CACHE STRING "")
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set(TORQUE_APP_VERSION_MINOR 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_PATCH 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_TWEAK 0 CACHE STRING "")
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mark_as_advanced(TORQUE_APP_VERSION_TWEAK)
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MATH(EXPR TORQUE_APP_VERSION "${TORQUE_APP_VERSION_MAJOR} * 1000 + ${TORQUE_APP_VERSION_MINOR} * 100 + ${TORQUE_APP_VERSION_PATCH} * 10 + ${TORQUE_APP_VERSION_TWEAK}")
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set(TORQUE_APP_VERSION_STRING "${TORQUE_APP_VERSION_MAJOR}.${TORQUE_APP_VERSION_MINOR}.${TORQUE_APP_VERSION_PATCH}.${TORQUE_APP_VERSION_TWEAK}")
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endmacro()
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function(installTemplate templateName)
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message("Prepare Template(${templateName}) install...")
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add_subdirectory("${CMAKE_SOURCE_DIR}/Templates/${templateName}")
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endfunction()
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MACRO(SUBDIRLIST result curdir)
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FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
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SET(dirlist "")
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FOREACH(child ${children})
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IF(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirlist ${child})
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ENDIF()
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ENDFOREACH()
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SET(${result} ${dirlist})
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ENDMACRO()
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# Helper function to add a directory to the TORQUE_SOURCE_FILES variable. It automatically searches for .cpp and .h files in the
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# specified directory then adds them to the TORQUE_SOURCE_FILES variable.
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macro (torqueAddSourceDirectories)
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foreach(ARGUMENT ${ARGV})
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file(GLOB SCANNED_SOURCE_FILES "${ARGUMENT}/*.cpp")
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file(GLOB SCANNED_INCLUDE_FILES "${ARGUMENT}/*.h")
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if (APPLE)
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file(GLOB SCANNED_MAC_FILES "${ARGUMENT}/*.mm")
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endif (APPLE)
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# Set in both current and parent scope so this macro can be used from loaded modules
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${SCANNED_SOURCE_FILES} ${SCANNED_INCLUDE_FILES} ${SCANNED_MAC_FILES})
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} PARENT_SCOPE)
|
||||
endforeach()
|
||||
endmacro (torqueAddSourceDirectories)
|
||||
|
||||
################# Set Conditional Engine Defines ###################
|
||||
macro (forwardDef flag)
|
||||
if (${flag})
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} ${flag})
|
||||
endif()
|
||||
endmacro(forwardDef)
|
||||
|
||||
macro (advanced_option flag description state)
|
||||
option(${flag} ${description} ${state})
|
||||
mark_as_advanced(${flag})
|
||||
endmacro(advanced_option)
|
||||
################# additional preprocessor defines ###################
|
||||
macro(__addDef def config)
|
||||
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
|
||||
if(TARGET ${PROJECT_NAME})
|
||||
#message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
|
||||
if("${config}" STREQUAL "")
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${def})
|
||||
else()
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:${config}>:${def}>)
|
||||
endif()
|
||||
else()
|
||||
if("${config}" STREQUAL "")
|
||||
list(APPEND ${PROJECT_NAME}_defs_ ${def})
|
||||
else()
|
||||
list(APPEND ${PROJECT_NAME}_defs_ $<$<CONFIG:${config}>:${def}>)
|
||||
endif()
|
||||
#message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_: ${${PROJECT_NAME}_defs_}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
|
||||
macro(addDef def)
|
||||
set(def_configs "")
|
||||
if(${ARGC} GREATER 1)
|
||||
foreach(config ${ARGN})
|
||||
__addDef(${def} ${config})
|
||||
endforeach()
|
||||
else()
|
||||
__addDef(${def} "")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# this applies cached definitions onto the target must come *after* target_compile_definitions
|
||||
macro(append_defs)
|
||||
if(DEFINED ${PROJECT_NAME}_defs_)
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${${PROJECT_NAME}_defs_})
|
||||
#message(STATUS "applying defs to project ${PROJECT_NAME}: ${${PROJECT_NAME}_defs_}")
|
||||
else()
|
||||
#message(STATUS "NO ${PROJECT_NAME}_defs_ defined!")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
################# file filtering ###################
|
||||
macro (filterOut)
|
||||
foreach(ARGUMENT ${ARGV})
|
||||
list(REMOVE_ITEM TORQUE_SOURCE_FILES "${CMAKE_SOURCE_DIR}/Engine/source/${ARGUMENT}")
|
||||
endforeach()
|
||||
endmacro (filterOut)
|
||||
Loading…
Add table
Add a link
Reference in a new issue