Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d
Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce
Updates the include guard in ShapeAsset
2016-05-14 14:16:43 -05:00
Areloch
827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
2016-05-14 14:12:53 -05:00
Areloch
38c18870d3
Adjustments to allow Entities/Components to act as cameras and control objects.
2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b
Integrates components into the update and render loop.
2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354
Adds Component, the various main component classes and their interfaces.
2016-05-14 00:00:02 -05:00
Areloch
2e339bafba
Adds the Entity object.
2016-05-13 23:58:57 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
Areloch
1299b527f1
Adds the ability to the ShapeAsset to get the resource of the shape.
2016-05-13 23:14:55 -05:00
Areloch
58fb8d36ac
Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
2016-05-12 23:50:00 -05:00
Areloch
1b47bdd972
Git apparently forgot to commit ALL the changes.
2016-05-12 23:49:06 -05:00
Areloch
9bc87709ab
Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
2016-05-12 23:35:21 -05:00
Areloch
95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
2016-05-12 23:31:15 -05:00
Areloch
7c7c799b57
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
2016-05-12 22:54:43 -05:00
Areloch
383d27f2ec
The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
2016-05-12 00:45:16 -05:00
Areloch
a2e0b1a163
Merge pull request #1604 from Azaezel/lightAnimCleanup
...
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-10 11:47:25 -05:00
Areloch
987b175d3d
Merge pull request #1603 from Azaezel/notSoEmpty
...
updated empty template …
2016-05-10 11:06:30 -05:00
Areloch
6f672fe21d
Merge pull request #1607 from Areloch/Camera_MatEd_Crashfix
...
Select camera when in material editor crashfix.
2016-05-10 11:01:23 -05:00
Areloch
8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a
Corrects tabs.
2016-05-09 13:47:29 -05:00
Areloch
3a99541541
Select camera when in material editor crashfix.
...
When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.
This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Azaezel
ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
Azaezel
c104313f43
updated empty template with stray script files from devhead that had yet to be converted
2016-05-08 21:21:52 -05:00
Areloch
6caafc9844
Merge pull request #1594 from Areloch/NFD_NON_SDL_Fix
...
Fixes the cmake blacklist filter it not using SDL
2016-05-05 23:10:09 -05:00
Areloch
a63a636d03
Fixes the blacklist filter in the event we aren't using SDL to avoid including an unwanted file dialog codefile.
2016-05-05 22:59:17 -05:00
Areloch
e8bc70e514
Merge pull request #1567 from JeffProgrammer/epoxy
...
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
Jeff Hutchinson
e69f9b924b
Merge pull request #6 from rextimmy/epoxy_sdl_fix
...
GL fix for Epoxy and creating a 3.2 core context with win32 api.
2016-05-05 10:37:13 -04:00
rextimmy
8056a4bfa9
GL fix for Epoxy and creating a 3.2 core context with win32 api.
2016-05-05 22:25:34 +10:00
Areloch
fb3401a5d7
Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
...
GFXDynamicTextureProfile
2016-05-05 01:35:26 -05:00
Areloch
419fe3a343
Merge pull request #1591 from Areloch/PhysicsShapeDamageFix
...
Re-enable destruction of PhysicsShapes.
2016-05-05 01:22:51 -05:00
Jeff Hutchinson
cc4d35d563
Merge pull request #5 from rextimmy/epoxy_sdl_fix
...
Fix for Epoxy to work with SDL and VS 2015
2016-05-04 09:47:52 -04:00
rextimmy
f1c8286c2f
Fix for Epoxy to work with SDL and VS 2015
2016-05-04 10:05:34 +10:00
Areloch
b3bc199975
Adds a TypeSimObjectPtr type for easy reference to other objects as a field.
2016-04-30 23:38:35 -05:00
Areloch
de0fe06bc8
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
2016-04-30 23:34:54 -05:00
Areloch
86dd8a8cf7
Adds a onPostAdd callback to simObject so we can do handling AFTER the object and it's children have been added successfully.
2016-04-30 23:32:10 -05:00
Areloch
5231012980
Merge pull request #1593 from Areloch/NFD_PR
...
Native File Dialogs
2016-04-30 17:18:33 -05:00
Areloch
ec6f9c05a6
Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
2016-04-30 15:48:33 -05:00
Areloch
c645475e56
Adds in some missing script functions that let projectiles damage and destroy physics shapes.
2016-04-26 11:30:24 -05:00
Azaezel
4b1895cba5
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
Areloch
bab55d46a9
Merge pull request #1555 from Azaezel/CausticCaustics
...
fix for broken caustics reference
2016-04-19 22:04:00 -05:00
Areloch
ae9cb0533a
Merge pull request #1574 from Azaezel/naughtyNearPlane
...
corrects projection matricies for opengl
2016-04-19 02:17:48 -05:00
Areloch
e8c96d7df1
Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
...
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Areloch
b4547da50b
Merge pull request #1576 from Areloch/SDLUpdate
...
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-10 21:32:30 -05:00
Areloch
e2228200ef
Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
...
Fix up GL formats to comply with core profile.
2016-04-10 21:28:36 -05:00
Areloch
60ffb8e902
Merge pull request #1568 from Azaezel/soSensitive9001
...
case sensitivity typofix
2016-04-10 09:28:47 -05:00
Areloch
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
rextimmy
5a4bb6b36d
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-08 18:58:53 +10:00