Merge pull request #1607 from Areloch/Camera_MatEd_Crashfix

Select camera when in material editor crashfix.
This commit is contained in:
Areloch 2016-05-10 11:01:23 -05:00
commit 6f672fe21d

View file

@ -4881,17 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
"@see getTargetName()\n")
{
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
return obj->getShapeInstance()->getTargetCount();
if (obj->getShapeInstance() != NULL)
return obj->getShapeInstance()->getTargetCount();
}
return -1;
return -1;
}
DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,