AzaezelX
ac1cbe8198
set default (true) case for findModules
2022-10-30 14:10:36 -05:00
AzaezelX
9f5824ca3e
use default (rue) case for findModules in callonmodules
2022-10-30 14:07:33 -05:00
AzaezelX
ebcee97d5c
leverage the pre-existing vector<foo>.sort(&method) hooks for better self containment. also sort by dependency count, and above all else, skip sorting entirely if we've already populated mModulesLoaded since that already takes dependencies into account when generating the vector
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also defualt to using that one for the general findmodules case
2022-10-30 14:02:30 -05:00
AzaezelX
b48d462fbe
debug option for checking module order
2022-10-29 12:11:54 -05:00
AzaezelX
b168617034
correct the moduleDependencySort callback
2022-10-27 18:14:30 -05:00
Brian Roberts
f92c1706c6
Merge pull request #910 from Azaezel/alpha402/GFXTextureArrayAwry
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kill console spam
2022-10-09 15:15:34 -05:00
AzaezelX
cdf3b6cf79
kill console spam
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no point in reporting mismatched texture formats the line right before we try and convert the things and report if we couldn't
*was mostly due to excessive reports for fully compatible rgb vs rgba mixes
2022-10-09 00:30:06 -05:00
Brian Roberts
ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
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dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX
04f4a5fcf4
dedicated server nulltexturemanager work
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also supress warning for imageassets not loading a texture in nulldevice, and early out of _determineFeatures shadergen methods under the same conditions
2022-10-01 12:44:45 -05:00
AzaezelX
02aee76fc9
Merge branch 'alpha401/dediserverfixes' of https://github.com/Azaezel/Torque3D-1 into alpha401/dediserverfixes
2022-10-01 01:41:41 -05:00
AzaezelX
4f00c48ff0
sfx bypass doe dediservers.
2022-10-01 01:41:24 -05:00
Brian Roberts
4e9e478742
Update main.tscript.in
2022-09-29 11:58:36 -05:00
Brian Roberts
85169b95f8
Merge pull request #907 from vvv-yeaf/development
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console font size slip
2022-09-29 11:56:27 -05:00
Brian Roberts
e7e11b19c3
Merge pull request #906 from OTHGMars/monitorIdFixes
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Monitor Id fixes
2022-09-29 11:56:13 -05:00
vvv-yeaf
4079e9fd3e
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-29 09:33:07 -03:00
vvv-yeaf
db08474827
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-29 09:31:41 -03:00
vvv-yeaf
6c51440fe1
console font size oversight
2022-09-29 09:31:16 -03:00
OTHGMars
640af98807
Monitor DeviceId setting.
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The SDL_WINDOWEVENT_DISPLAY_CHANGED event reports an incorrect DeviceId when changed via command. The resolution sanity check that is applied when changing monitors is moved to the SDL_WINDOWEVENT_MOVED event where DeviceId is properly detected.
2022-09-29 03:45:25 -04:00
OTHGMars
582751ae42
Resolution change detection.
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Makes sure that automatic resolution changes resulting from canvas mode switches are applied.
2022-09-29 03:39:03 -04:00
AzaezelX
8343c096df
need to surpess billboard generation attempts on dedicated servers
2022-09-29 02:04:51 -05:00
AzaezelX
8a71a6141f
correct the %dedicated var in function parseArgs()
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-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
Brian Roberts
8993052a14
Merge pull request #905 from Azaezel/version4.0.1
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lock in version point
2022-09-28 18:15:48 -05:00
AzaezelX
0e8e93f1e5
lock in version point
2022-09-28 18:13:59 -05:00
Brian Roberts
aef26bda3e
Merge pull request #904 from Azaezel/glParity
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conform gl to dx
2022-09-22 13:05:09 -05:00
AzaezelX
f419227d30
conform gl to dx
2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
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Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857
Fix for Linear Tonemapper color space
2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
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Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
b9ed4b3d04
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:37 -03:00
vvv-yeaf
27b488f801
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:26 -03:00
vvv-yeaf
049028480f
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:00:39 -03:00
vvv-yeaf
3d41ac7d79
Editor GUI Update PT.2
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- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
AzaezelX
be0f3097d6
$platform $= "macos" is used throughout the codebase
2022-09-20 19:58:02 -05:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
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fix smaa backbuffer colorspace
2022-09-20 19:28:58 -05:00
Brian Roberts
2eda1b1129
Merge pull request #900 from Azaezel/alpha401/lightStateblockReview
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ligh shader final review
2022-09-20 19:17:45 -05:00
AzaezelX
b54a03d388
fix smaa backbuffer colorspace
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as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e
ligh shader final review
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1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Brian Roberts
72230e2124
Merge pull request #899 from Azaezel/alpha401/fixFileRef
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correct constructorfile reference
2022-09-20 16:08:47 -05:00
AzaezelX
6ce2d4cd9e
helps to report which asse...
2022-09-20 16:08:36 -05:00
AzaezelX
91d843b8bd
correct constructorfile reference
2022-09-20 15:39:42 -05:00
Brian Roberts
af35853f46
Merge pull request #898 from lukaspj/feature/proto-primitives-col-meshes
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Add collision meshes to prototyping primitives
2022-09-20 15:36:23 -05:00
Lukas Aldershaab
644a7d7989
Add collision meshes to prototyping primitives
2022-09-20 22:35:21 +02:00
Brian Roberts
0137778641
Merge pull request #897 from Azaezel/alpha401/glTypofix
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add debug reportingfor cubemap arrays, and correct transcription flaw
2022-09-18 07:31:12 -05:00
AzaezelX
aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
2022-09-18 07:30:47 -05:00
Brian Roberts
ada1e83de2
Merge pull request #896 from Azaezel/alpha401/setTextureTweak
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aug GFXTextureArray::setTexture to report what texture sizes are mism…
2022-09-18 05:36:31 -05:00
AzaezelX
62a99adb74
aug GFXTextureArray::setTexture to report what texture sizes are mismatching
2022-09-18 05:36:11 -05:00
Brian Roberts
391b656e2c
Merge pull request #894 from Areloch/SMAA_and_Misc20220916
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Implements SMAA and a few unaffiliated fixes
2022-09-16 23:11:39 -05:00
Jeff Hutchinson
6a2d352865
Merge pull request #895 from JeffProgrammer/cmake_mark_advanced
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Update cmake mark_advanced for sdl and libpng
2022-09-16 21:24:38 -04:00
Jeff Hutchinson
0e1a5d6279
Update cmake mark_advanced for sdl and libpng
2022-09-16 19:23:16 -04:00
Areloch
f93f7cce21
Properly saved edit for glsl file to remove macro define
2022-09-16 17:54:34 -05:00