mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
This commit is contained in:
commit
049028480f
|
|
@ -207,8 +207,9 @@ void ShapeAsset::initializeAsset()
|
|||
//Ensure our path is expando'd if it isn't already
|
||||
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
|
||||
|
||||
mConstructorFilePath = getOwned() ? expandAssetFilePath(mConstructorFilePath) : mConstructorFilePath;
|
||||
|
||||
mConstructorFilePath = getOwned() ? expandAssetFilePath(mConstructorFileName) : mConstructorFilePath;
|
||||
if (!Torque::FS::IsFile(mConstructorFilePath))
|
||||
Con::errorf("ShapeAsset::initializeAsset (%s) could not find %s!", getAssetName(), mConstructorFilePath);
|
||||
mDiffuseImposterPath = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
|
||||
if (mDiffuseImposterPath == StringTable->EmptyString())
|
||||
{
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in a new issue