Commit graph

227 commits

Author SHA1 Message Date
Areloch
d9f80140f1 Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00
AzaezelX
4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
Brian Roberts
518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
Brian Roberts
c0c8ecf521 Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork 2019-05-23 02:27:22 -05:00
Brian Roberts
5ca2a5eb51 shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows 2019-05-23 02:27:02 -05:00
AzaezelX
afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
#	Engine/source/materials/materialDefinition.cpp
#	Engine/source/materials/processedFFMaterial.h
#	Engine/source/materials/processedShaderMaterial.cpp
#	Engine/source/renderInstance/renderBinManager.cpp
#	Engine/source/renderInstance/renderGlowMgr.cpp
#	Engine/source/renderInstance/renderMeshMgr.cpp
#	Engine/source/renderInstance/renderPassManager.h
#	Engine/source/renderInstance/renderTranslucentMgr.cpp
#	Engine/source/shaderGen/customShaderFeature.cpp
#	Engine/source/shaderGen/customShaderFeature.h
2019-05-22 23:36:15 -05:00
Areloch
f9371bfc2e Proper splitting of D3D and OpenGL sides of the CSF. 2019-05-22 21:44:07 -05:00
Brian Roberts
a5f2848b0d (partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Areloch
3fa7a0d4fa Various fixes 2019-05-11 21:42:27 -05:00
Areloch
e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
Areloch
82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00
AzaezelX
dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
87ee749801 (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
Areloch
161bf7f83b Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch
25ce4477ce Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch
bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Azaezel
9a7ae06721 tabspace 2019-01-06 15:50:19 -06:00
Azaezel
7900783163 constant consistency creates continuums 2019-01-06 15:42:18 -06:00
Azaezel
6ee436382f zenity backend file filter fix 2019-01-06 14:24:33 -06:00
Azaezel
14836daa89 linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one. 2019-01-01 15:40:44 -06:00
Azaezel
300abf0ecd blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux 2019-01-01 11:00:05 -06:00
Azaezel
1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Areloch
900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
2018-12-09 15:28:43 -06:00
Azaezel
96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Areloch
b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
rextimmy
a95f678602 physx support for vs 2017 round 2 2018-06-23 12:20:07 +10:00
Areloch
ee9f3b74ec Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
ad5d781cef cmake fix for apple sdl 2018-05-09 23:09:32 +10:00
rextimmy
925d8b27cf openal-soft updates 2018-05-09 20:48:18 +10:00
Glenn Smith
cecf109f93 Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows. 2018-04-14 17:51:29 -04:00
Areloch
570c6844f9 Makes it so the SDL directory files aren't copied during a template file install. 2018-04-03 23:58:03 -05:00
Tim
c0b50792f7 physx support for vs 2017 2018-03-18 16:11:07 +10:00
Bloodknight
20eefee3cd Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
Tim
c0f298e37d Fixed physx3 linux cmake build 2018-02-03 13:40:33 +10:00
Areloch
963739102c Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
57284507f2 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
chaigler
b52cda0c66 Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
cd6947c7e0 Phase 3: Adjust cmake files to add #define to torque config 2018-01-23 22:48:20 +00:00
rextimmy
f2dc291cf5 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
Areloch
601d232223 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
Areloch
0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
6479c7592a Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
rextimmy
bdfe44cc93 Disable sqlite support by default 2017-09-10 09:56:09 +10:00
rextimmy
79118ee00f sqlite fixes 2017-08-31 21:07:23 +10:00
Areloch
ad612e218b Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
2017-08-24 21:58:54 -05:00
Azaezel
5b7e973ad5 adress #1329 -flips off direc6tx sound by default 2017-08-09 02:53:27 -05:00
Marc Chapman
b35aa017cc Add SQLite files + cmake file 2017-07-30 16:26:46 +01:00
Marc Chapman
1a17496c28 Cmake file to build AFX 2017-07-27 01:51:54 +01:00