mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 23:59:30 +00:00
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts: # Engine/source/materials/materialDefinition.cpp # Engine/source/materials/processedFFMaterial.h # Engine/source/materials/processedShaderMaterial.cpp # Engine/source/renderInstance/renderBinManager.cpp # Engine/source/renderInstance/renderGlowMgr.cpp # Engine/source/renderInstance/renderMeshMgr.cpp # Engine/source/renderInstance/renderPassManager.h # Engine/source/renderInstance/renderTranslucentMgr.cpp # Engine/source/shaderGen/customShaderFeature.cpp # Engine/source/shaderGen/customShaderFeature.h
This commit is contained in:
commit
afa52850c3
12 changed files with 110 additions and 72 deletions
|
|
@ -149,6 +149,8 @@ endif()
|
|||
|
||||
if(WIN32)
|
||||
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
|
||||
|
||||
addDef(TORQUE_D3D11)
|
||||
endif()
|
||||
|
||||
option(TORQUE_DEDICATED "Torque dedicated" OFF)
|
||||
|
|
@ -314,7 +316,6 @@ addPath("${srcDir}/scene")
|
|||
addPath("${srcDir}/scene/culling")
|
||||
addPath("${srcDir}/scene/zones")
|
||||
addPath("${srcDir}/scene/mixin")
|
||||
addPath("${srcDir}/shaderGen")
|
||||
addPath("${srcDir}/terrain")
|
||||
addPath("${srcDir}/environment")
|
||||
addPath("${srcDir}/forest")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue