Merge branch 'development' into issue_2115

This commit is contained in:
Bloodknight 2018-02-05 15:59:33 +00:00 committed by GitHub
commit 20eefee3cd
511 changed files with 30496 additions and 151320 deletions

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@ -1,32 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project(lmng)
addDef(MNG_OPTIMIZE_OBJCLEANUP)
addInclude(${libDir}/lpng)
addInclude(${libDir}/zlib)
addInclude(${libDir}/ljpeg)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -1,28 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project(lungif)
addDef(_GBA_NO_FILEIO)
finishLibrary("${libDir}/${PROJECT_NAME}")

View file

@ -143,9 +143,6 @@ if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
endif()
option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
option(TORQUE_DEDICATED "Torque dedicated" OFF)
mark_as_advanced(TORQUE_DEDICATED)
@ -316,9 +313,6 @@ addPath("${srcDir}/physics")
addPath("${srcDir}/gui/3d")
addPath("${srcDir}/postFx")
if(NOT TORQUE_EXPERIMENTAL_EC)
set(BLACKLIST "entity.cpp;entity.h" )
endif()
addPath("${srcDir}/T3D")
set(BLACKLIST "" )
@ -331,21 +325,13 @@ addPath("${srcDir}/T3D/decal")
addPath("${srcDir}/T3D/sfx")
addPath("${srcDir}/T3D/gameBase")
addPath("${srcDir}/T3D/turret")
if( TORQUE_EXPERIMENTAL_EC )
addPath("${srcDir}/T3D/components/")
addPath("${srcDir}/T3D/components/animation")
addPath("${srcDir}/T3D/components/camera")
addPath("${srcDir}/T3D/components/collision")
addPath("${srcDir}/T3D/components/game")
addPath("${srcDir}/T3D/components/physics")
addPath("${srcDir}/T3D/components/render")
endif()
addPathRec("${srcDir}/T3D/components/")
addPathRec("${srcDir}/T3D/systems")
addPath("${srcDir}/main/")
addPath("${srcDir}/assets")
addPath("${srcDir}/module")
addPath("${srcDir}/T3D/assets")
addPathRec("${srcDir}/T3D/assets")
addPathRec("${srcDir}/persistence")
addPathRec("${srcDir}/ts/collada")
addPathRec("${srcDir}/ts/loader")
@ -418,12 +404,10 @@ endif()
# Include tools for non-tool builds (or define player if a tool build)
if(TORQUE_TOOLS)
addPath("${srcDir}/gui/worldEditor")
addPath("${srcDir}/gui/worldEditor/tools")
addPath("${srcDir}/environment/editors")
addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor")
if(NOT TORQUE_EXPERIMENTAL_EC)
set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
endif()
addPath("${srcDir}/gui/editor/inspector")
set(BLACKLIST "" )
endif()
@ -501,10 +485,6 @@ if(TORQUE_DEDICATED)
addDef(TORQUE_DEDICATED)
endif()
if(TORQUE_EXPERIMENTAL_EC)
addDef(TORQUE_EXPERIMENTAL_EC)
endif()
#modules dir
file(GLOB modules "modules/*.cmake")
foreach(module ${modules})
@ -636,9 +616,7 @@ endif()
###############################################################################
# Common Libraries
###############################################################################
addLib(lmng)
addLib(lpng)
addLib(lungif)
addLib(ljpeg)
addLib(zlib)
addLib(tinyxml)
@ -660,13 +638,6 @@ if(WIN32)
if(TORQUE_OPENGL)
addLib(OpenGL32.lib)
endif()
# JTH: DXSDK is compiled with older runtime, and MSVC 2015+ is when __vsnprintf is undefined.
# This is a workaround by linking with the older legacy library functions.
# See this for more info: http://stackoverflow.com/a/34230122
if (MSVC14)
addLib(legacy_stdio_definitions.lib)
endif()
endif()
if (APPLE)
@ -854,26 +825,6 @@ if(TORQUE_TEMPLATE)
message("Prepare Template(${TORQUE_TEMPLATE}) install...")
file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
IF( NOT TORQUE_EXPERIMENTAL_EC)
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/art.module.taml")
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/shapes/actors/Soldier/soldier.asset.taml")
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/scripts.module.taml")
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
get_filename_component( dir ${ITEM} DIRECTORY )
get_filename_component( fileName ${ITEM} NAME )
if( ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/game
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/input
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/gameObjects
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/gui
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/scripts )
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS ${dir}/${fileName})
ENDIF()
endforeach()
ENDIF()
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
get_filename_component( dir ${ITEM} DIRECTORY )
STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})