Proper splitting of D3D and OpenGL sides of the CSF.

This commit is contained in:
Areloch 2019-05-22 21:44:07 -05:00
parent 529558f671
commit f9371bfc2e
3 changed files with 71 additions and 20 deletions

View file

@ -149,6 +149,8 @@ endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
addDef(TORQUE_D3D11)
endif()
option(TORQUE_DEDICATED "Torque dedicated" OFF)
@ -313,7 +315,6 @@ addPath("${srcDir}/scene")
addPath("${srcDir}/scene/culling")
addPath("${srcDir}/scene/zones")
addPath("${srcDir}/scene/mixin")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/terrain")
addPath("${srcDir}/environment")
addPath("${srcDir}/forest")