bank
a310983e49
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh
2014-05-13 16:33:37 +04:00
bank
75755e42c0
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSStaticPolysoupConvex
2014-05-13 16:15:36 +04:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
bank
2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
2014-05-13 12:45:42 +04:00
bank
e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
2014-05-13 12:43:01 +04:00
bank
1778a8d7f2
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
2014-05-13 12:15:47 +04:00
bank
9aeb4389f3
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
2014-05-13 11:40:56 +04:00
bank
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
2014-05-12 19:23:25 +04:00
bank
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
2014-05-12 19:11:45 +04:00
bank
9ccf5baf94
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaPrimitive
2014-05-12 19:03:16 +04:00
bank
1619e194e1
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class _SourceReader (ColladaUtils)
2014-05-12 18:58:38 +04:00
bank
a53580ca60
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class MeshStreams
2014-05-12 18:41:30 +04:00
bank
7c1544317b
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaAppMesh
2014-05-12 18:37:22 +04:00
bank
9e3eab7551
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct VertTuple (used in class ColladaAppMesh)
2014-05-12 18:32:39 +04:00
bank
aefa796056
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh
2014-05-12 18:20:59 +04:00
bank
cf3eb26e6f
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class CodeBlock
2014-05-12 17:52:19 +04:00
Daniel Buckmaster
47dbce1499
Merge pull request #632 from eightyeight/better-explosion-example
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Added a better example of using Explosion in a client/server fashion
2014-05-11 13:22:28 +10:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster
f69eccfdb4
Merge pull request #600 from BeamNG/rename_Status
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Rename Status enum for avoid conficts on Linux.
2014-05-10 11:01:28 +10:00
Daniel Buckmaster
a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
Andrew Mac
704dc47bdb
Merge pull request #602 from Azaezel/Simpler_ShapeBase1
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removes non-functional shield and invincibility functionality.
2014-05-08 23:39:33 -03:00
Daniel Buckmaster
79d896c0f4
Merge pull request #636 from LuisAntonRebollo/fix_cmake_mayor
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Fix cmake mayor
2014-05-07 07:54:34 +10:00
LuisAntonRebollo
b8b77ef488
Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR"
2014-05-06 17:44:12 +02:00
Andrew Mac
008e34eb8e
Merge pull request #596 from Azaezel/vs2013
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VS2013 compatibility patch.
2014-05-03 14:07:46 -03:00
Daniel Buckmaster
46c9122432
Added a better example of using Explosion in a client/server fashion.
2014-04-25 13:04:12 +10:00
Daniel Buckmaster
43895090fa
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
2014-04-25 12:57:00 +10:00
Kyrah Abattoir
d56952eaea
FIX RenderMeshExample not having a material on mission start even if one was assigned to it in the mission file.
2014-04-25 00:39:20 +02:00
Daniel Buckmaster
aca58356ee
Merge pull request #615 from Areloch/Issue_437
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Fixed the crash when using glow material on billboard groundcover
2014-04-18 11:09:10 +10:00
Daniel Buckmaster
66a73708ec
Merge pull request #614 from lukaspj/UnnecessaryParamter
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Removed unnecessary parameter in a simObject getter method
2014-04-18 10:50:45 +10:00
Areloch
4594a13740
Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object
2014-04-16 10:43:37 -05:00
Lukas Jørgensen
9fbdf64bd9
Removed unnecessary parameter in a simObject getter method
2014-04-15 11:50:34 +02:00
Daniel Buckmaster
7ad5d15306
Merge pull request #593 from eightyeight/tc-status-icon
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Added build status icon to README.
2014-04-08 17:03:53 +10:00
Azaezel
8d90558279
removes non-functional shield and invincibility functionality.
2014-04-07 16:11:32 -05:00
Daniel Buckmaster
e2dcde721d
Merge pull request #597 from eightyeight/fix-vs2008
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Fix VS2008
2014-04-07 08:25:38 +10:00
LuisAntonRebollo
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-04-07 00:03:52 +02:00
LuisAntonRebollo
4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
2014-04-06 22:14:19 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Daniel Buckmaster
2de459cb2e
Remove use of 'auto' keyword.
2014-04-04 13:16:47 +11:00
Azaezel
59c755b5e5
Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013.
2014-04-02 15:09:07 -05:00
LuisAntonRebollo
54fa2bcdab
Merge pull request #540 from signmotion/default-keyboard-layout
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Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
Daniel Buckmaster
68edd51410
Added build status icon to README.
2014-03-28 21:12:21 +11:00
Thomas Fischer
32abd2c149
Merge pull request #553 from signmotion/add-vector-reverse
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Added method Vector::reverse().
2014-03-22 21:51:30 +01:00
Thomas Fischer
d53b9d515b
Merge pull request #591 from Azaezel/clubbing_ciels
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revised #568 . abs and max.
2014-03-22 21:51:20 +01:00
Thomas Fischer
e965b6a182
Merge pull request #590 from tdev/cmake
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cmake buildsystem added
2014-03-22 21:50:19 +01:00
Thomas Fischer
36cc041254
enforced setting the app name and fixed default-appname bugs
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added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
2014-03-20 05:34:45 +01:00
Thomas Fischer
f3dbe07b9a
main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template
2014-03-19 18:17:35 +01:00
Thomas Fischer
cd727f7711
added lib template; added cleanup batch file; added game folder
2014-03-19 03:23:51 +01:00
Thomas Fischer
e93a5d9d74
little documentation fix
2014-03-19 02:43:52 +01:00
Thomas Fischer
3071700690
added more options, moved some to advanced
2014-03-19 02:41:06 +01:00
Thomas Fischer
27bbf4758e
changed readme
2014-03-19 02:20:35 +01:00